Connecting natural healing system to the movement
How connecting natural healing to the movement?
Like, making it so you regenerate faster when you stay still, and slower when you are running.
For example (Running - 60% regen, walking - 100% regen, staying still - 140% regen)
I think that would make PVP more interesting, forcing people to decide whether they want to run and avoid attacks, or find a way to stay still and regenerate. It would make people think twice before they start playing tag, and also it would make potions of healing/regen more valuable.
Also bonus from staying still shouldn't apply when you are in combat to prevent unnecessary prolonging of combat.
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