When they were updating combat, one Idea I had was heavy attacks, however this new system I made up would create more diversity: Special attacks.
When the meter reaches 200%, we should have new attacks In our disposal, which changes depending on our movement. This Is charged by holding to attack, meaning It replaces auto-attack for 200% unless you use the charged hit before holding to attack. Once released, a unique animation will play as you use It.
You start of with basic special attacks, used by releasing the attack button after charging for 2 seconds. They'd cause +2 extra damage upon hitting an enemy. There Is a 'spiral' for crouching, a 'dash' for running, a 'stab' for walking or just standing, and a 'wave' when In the air. All 4 have multiple various forms, some only accessible with certain weapons. Each one added should have a use that makes them unique. The stab has 3 forms based on how long you charge, so you have 6 to switch on the player.
You learn the obtained specials from a Ironstructor, a golem who trades said abilities for emeralds. The player will have a seperate Gui with 6 slots, one for slashers like swords and the other for crushers like axes. once you learn a skill, you can hover over It for more Info.
I'd like to hear your opinions.
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