The animation for weapon cooldown should only apply to items that deal more damage than punching, so blocks and such don't have to raise up slowly when they are selected.
The animation itself should also change to the weapon pulling back, similar to the bow charging(but without the fov zooming in), rather than raising up from the bottom of the screen. That way you would at least be able to see your weapon when spam clicking, and it would look the same as pre 1.8 spam clicking.
It would also feel a lot more powerful than having your weapon in the default position. It could shake a bit when fully charged up and have particles when swung at full charge to add some extra "oomph" to the attack.
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