This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

96

Aiming enchantment for Bows

14 Comments

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  • 13
    Registered User commented
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    While that does seem like a good idea, I don't think the bow will need an enchant like this because the decreased accuracy isn't that bad.

  • 3
    Registered User commented
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    I kind of agree with Blast Burner, it would still be nice to have though. E. g. for minigames where sniping is a thing.

  • 9
    Registered User commented
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    Useless enchant, just get good.

  • 15
    Registered User commented
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    I feel like an expanded time before bow fatigue could work better:

    • Aiming I: +2 seconds (5 seconds before getting bow fatigue)
    • Aiming II: +4 seconds (7 seconds before getting bow fatigue)
    • Aiming III: +7 seconds (10 seconds before getting bow fatigue)

    I would also suggest renaming it to: Pull Endurance

  • 3
    Registered User commented
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    This don't makes sense. Bow fatigue was added to nerf bows. Do you know about campers?, because those players make the PvP unfair, so the bow needed some kind of nerf, specially due to Punch and Power V.

    Also, 3 seconds are perfect, and I say that as a player who constantly uses a bow on several servers. I can shoot arrows with precision, and there wouldn't be campers on the game.

  • 3
    Registered User commented
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    Or just remove the accuracy mechanic entirely. Stop nerfing bows, and instead buff the crossbow to be more useful. Maybe include some more encantments on it orsome bow enchantments. Or make the arrows from crossbow move faster on a crossbow, or makke it soarrows fured f4oma crossbow dealmore damge or knocknack like with different tiers of weapons. Dn't just change bows like that. This will become just as annoying as the weapon draw time that was implemented a while back.

  • 1
    Registered User commented
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    I think this is a great idea. Maybe make accuracy an attribute as well, so it can be customized by map makers?

  • 1
    Registered User commented
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    Diego Jesus medina lopez I had the same idea (albeit with different amount of times before the bow shakes). I made a separate post for it.

  • 0
    Registered User commented
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    I Don't Sure if it's Opti Fine Feature or 1.16 new Feature, But We Got z hotkey - zoom

     

    Together in Vanilla, it will be Great.

  • 1
    Registered User commented
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    This is perfect since now if a bow or a trident is held for too long it gets "wobbly"

  • 0
    Registered User commented
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    I wish we could teleport

     

  • 1
    Registered User commented
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    Why not? But it's not that it will be in demand, the density of shelling is much more practical, rather it is "for a complete set."

  • 2
    Registered User commented
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    Yes, I agree with you. If the developers are going to add a bow fatigue mechanic, an aiming enchantment would be necessary. But I think Aiming III should completely remove inaccuracy, like this:

    • Aiming I: +3 seconds before bow fatigue
    • Aiming II: +5 seconds before bow fatigue
    • Aiming III: bow fatigue removed
  • 1
    Registered User commented
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    I think that the crossbow should have "hit accuracy". And the bow should increase the aiming time without shaking.