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This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

97

Protection enchantments on shields

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  • 13
    RedSol6419 commented
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    This would probably be a new Enchantment, seeing as how Protection does a different thing.

    Though I do agree that this could be a nice thing. However, I don't think the max level should block all damage.

  • 8
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    This was my post during Combat Test 7c, But I do agree do to Shields having a Protection limit, they should be able to use enchantments to increase their protection limit. But because you can now attack while behind a Shield, The enchantment should not protect you from all damage.

  • 4
    Blast Burner commented
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    How about Fortifying for the naming?

  • 1
    super . commented
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    I think that 4 levels would be fine, if for every level 1 point of damage is blocked. That's to not make this broken, but making it a reliable idea.

  • 1
    Joseph Rahner commented
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    Protects from 1 damge point per a Level

  • 5
    Joseph Rahner commented
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    Yeah we need enchantments enchantments in general. How about a few more to add on.

    Nails- basically thorns but for shields. However it only reflects melee damage. Will reflect whether player takes damage or not.

    Reflect- makes it so arrows maintain more momentum upon bouncing off a shield to make them more likely to hit an enemy.

    Counter- knocks enemies back upon dealing a melee attack on the shield. This allows a little more breathing room for the player. Much weaker than regular knockback. Knocks back more per each level.

  • 1
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    I like the idea of enchantments on sheilds, but adding more protection with enchantments might be overpowered. I would suggest enchantments such as knockback, mending, and unbreaking. Or maybe a new enchantment just for sheilds!

  • 2
    Joseph Rahner commented
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    Personally I think it should be called Defense and per each level it will increase the damage limit of your shield by 1.

  • 1
    Joseph Rahner commented
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    Another enchantment idea for shield could be Stun- makes it so upon dealing a melee attack to a shield there is a slight chance that the player of mob doing it will be stunned for 1 second. This chance will increase per each level. When stunned players and mobs will move and attack a lot slower. Basically imagine a player that is normally walking as if they are sneaking and their attack speed limited. 

  • 1
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    Shield enchantments...

    Might: reduces your knock back and increases knock back of the player or mob (if melee) or arrow. Up to level 3 mutually exclusive with resistance

    Bashing: When a shield is tased mobs or entity within one block range should get stunned (or if player get blindness and slowness 3 for 0.5 seconds this attack should have a cool down like that of an axe. This enchantment increases stun time by 0.25 seconds per level. Up to level 4

    Resistance: adds one to the protection level of the shield. Up to level 5 mutually exclusive with might

     

     

  • 0
    SirLLerena commented
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    Should be a new enchantment.

  • 1
    Melly Dow commented
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    Should be a new enchant instead since protection is just general damage mitigation and there are other protection types which do not work for the shield anyways (fire protection for example). Perhaps shield enchant for protecting against potion effects (Splash potions), Explosion, or flaming arrows?