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Tiered shields

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  • 54
    Registered User commented
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    I wouldn't say this is perfect and should be implemented exactly like this, but I like the way you're going with it.

  • 33
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    The Netherite shield has an added perk for not burning in lava and fire. So by this idea, the shield would be renamed as Wooden Shield but with the same recipe, and obtaining the higher tiers require a Smithing Table with the material needed for upgrade.

    EDIT: Diamond and Turtle have the same damage block but the turtle has perks. Consider changing these two.

  • 27
    Registered User commented
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    I just realized that this will affect the banner pattern attached to the shield. Assuming the upgrading via Smithing Table does not change the shape and size of the base Wooden Shield, you cannot see the type of material the shield is since it is covered by the banner pattern. To compensate for this, either the shield has to change size and/or shape.

    I also suggest making the Tiered Shields be in a Upgrade Tree. Like shown in the image.

    This way, as you get to Tier 3, it will be a situational upgrade. Going to Gold just ends there at Tier 3. Going to Scutes (Turtle) will branch you off to the Tier 4 Prismarine instead.
    Prismarine will have an added perk of not getting a slow down as you activate a shield while completely submerged underwater.
    The Damage Block for Diamond suggested by the OP should be increased by 1. As a result, Netherite's Damage Block is also increased by 1, with immunity to lava and fire as its added perks other than increased Knockback resistance.
    Though I wish I can expand the Gold branch and Scute branch up to Tier 5 but I don't know what complements these.

  • 23
    Registered User commented
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    I would love to see different types of shields added in the game, especially since the regular shield got a downgrade in the combat tests. However, I think it's better to have all shields have the same recipe as the normal shield but replace the iron ingot with the material that the shield will be. As for a netherite shield however, you should be able to put a diamond shield with a netherite ingot in a smithing table, just like with all netherite tools/weapons/armor. Lets see it Mojang!

  • 22
    Registered User commented
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    Why not both?

  • 14
    Registered User commented
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    I wouldn' like leather shield as not only is it not historically accurate but it doesn't make sense that a piece of leather can protect you from an arrow or a sword. Leather shouldn't be used for tools either. Smithing table should be used only for nntherite and further steps if they were to come. Diamond, gold, and other shields should be crafted the same way as the regular "iron" shield does.

  • 14
    Registered User commented
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    No turtle sheild please, I dont think it fits in with the other sheilds

  • 10
    Registered User commented
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    I think instead of having shield tiers, they could add shield enchantments that do that instead.

  • 10
    Registered User commented
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    Leather shield being better than wood makes no sense to me, unless it's reinforcing the wood one

  • 9
    Registered User commented
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    It would be cool that Turtle Shield and Prismarine Shield could give you an improved movement underwater.

  • 8
    Registered User commented
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    The idea of leather shields is it's a wooden shield reinforced by leather, and a tier between wood and iron.

  • 8
    Registered User commented
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    This would definitely give smithing tables a better use, I say this should definitely make It In.

  • 8
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    Tier 1 and also 2 could mess up a little bit with the game progression, since you'll be able to negate every explosion damage just by punching a tree, or getting leather from cows.

    Other than that, it seems balanced to me.

  • 8
    Registered User commented
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    I think granting the Gold Shield branch the ability to walk on lava will defeat the purpose of the already existing Striders. How about we just make it so that you swim in lava faster instead because to be honest, lava is very viscous compared to water. So that will make the Gold Shield branch be able to pacify Piglins (except for Brutes) when active, grant Fire Resistance but only when you activate just to balance it out, and passively grants faster lava swimming as an opposite to the Scute branch for being themed around Water.

  • 8
    Registered User commented
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    I've noticed several comments talking about how using leather as an upgrade for wooden shields is unrealistic, and I would like to disagree. Leather is a surprisingly tough material and saw widespread use in ancient times, both as an effective armor coating in medieval times (look up Shadiversity's video on Brigandine on Youtube, this explains leather armor pretty well) and as a covering for shields as well. I specifically remember hearing of wet leather being used on shields in order to put out any flaming arrows that may be shot at said shield. I think that adding some way to "wet" leather shields so that they put out flaming arrows would be nice. The way other shields would interact with flaming arrows would change as well--you could still catch on fire even if the shield totally blocks all damage.

  • 6
    Registered User commented
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    I think I may know we could create shield diversity - turret shields and kite shields.

     

    Going off the 'tiered shields' post, there should be 5 tiers for each shield, with 4 branches with their own special ability.

     

    shields should vary with the following stats - reduction (for blocking damage), absorption (to reduce knockback), recoil (for shield disabling time) and skills. (something special about the shield.)

     

    The turret shield Is a smaller, more generically shaped shield, crafted with less wood at It's starting wooden form. You can't give It a banner and negates less damage but It does have less recoil and can be used In the air. When upgraded to higher tiers, the shield Is covered In It's said material.

     

    Of course, the kite shield Is the shield we have now, so no explanation Is required.

     

    Both shields have 4 branches, but first must be upgraded to leather before you pick a branch, you start tier 3 with these Items:

     

    • Iron (ore branch - knockback resistance and decreased recoil)
    • Scute (sea branch - Increased water speed upon usage and will reflect arrows)
    • Gold - (Nether branch - grants fire resistance and the power to walk on lava)
    • Endstone - (has a 20% chance to reflect damage and will nullify all negative splash potions)

     

     

     

    I'd like to hear your thoughts.

  • 6
    Registered User commented
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    Agreed, and I think they should add a enchant called reflection, which reflects projectiles back at the attacker.

  • 6
    Registered User commented
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    Considering that shields got nerfed a ton in the latest experimental snapshots, stronger tiers of shields are extremely important to have in the game.

    But instead of using the common ores, we should give the other items in the game more spotlight. Copper, Amethyst, Turtle Scutes, or even an Enderite ore in the future. I love the idea of Turtle Shields. Stop forcing Minecraft to be hyper-realistic; it's a fantasy game with magic and three-headed exploding monsters, and it should stay as such.

    Minecraft currently has a variety problem, in that players simply spam the strongest-tier equipment. Instead of a direct upgrade, shields can be less powerful than the strongest tier, but with additional effects like a Thorns Shield, or a shield that heals you when you get hit (but with very low durability).

  • 5
    Registered User commented
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    Looking back at the comments, I'd like to make some changes.

    1. Ditch what I said about walking on lava while using the shield. In short, I did notice how It ruined the Idea of striders (even though the lava walking was gonna be slow, making It more practical but a bit time consuming.), to replace that, all nether shields will be able to calm piglins when In the off-hand, and will be able to reflect fire charges.

    2. If we're gonna add stronger shields, stronger mobs or a form of stronger enemies would have to be added. My Idea would be to add "deviant mobs", a rare version of any neutral or hostile non-boss mob, Indicated with a red glow around the body. (kinda like charged creepers). They'd have extra health and gain extra new attacks to surprise or hinder players.

    3. To make sure we have extra ways to attack and disable shields by additional seconds, we could add special attacks: https://feedback.minecraft.net/hc/en-us/community/posts/360072752271-Special-attacks

  • 5
    Registered User commented
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    Shield enchantments could be an alternate way to approach this. Bows utilize an enchantment system instead of tiers. We could also just do the sword thing where enchantments are a secondary way to increase damage. We could have enchantments such as:

    • Hardness: an enchantment that reduces damage from melee attacks, has multiple levels. This would be the main substitute to tiers.
    • Mirror: an enchantment that deflects projectiles with full velocity instead of just bouncing off a shield.
    • Bouncing: an enchantment that deals more knockback to foes that hit it with a melee attack. This enchantment is mutually exclusive with Mirror, and has two levels.
  • 4
    Registered User commented
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    I didn't think of the End Branch using End items. Thanks for that. So I just read on the conditions regarding ideas for this specific snapshot. Someone gather all the ideas mentioned here and just post it in another category outside the Experimental Combat Snapshot as the feedbacks here will be deleted once another update is released, if this isn't carried over the next snapshot.

    Anyway, regarding the Fire Resist for the Nether branch and the Negation of Negative Potions for the End branch, this assuming that the shield is activated while at the offhand.

  • 4
    Registered User commented
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    I made posts back in the day titled "More Shields" if people want even more shield variety, since we want tiered shields :)

  • 4
    Registered User commented
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    What about making the gold shield able to reflect blaze's and ghast's fire charges?

  • 4
    Registered User commented
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    I can definitely see your concern regarding the Gold Shield branch pacifying Piglins, StrongTurnip656's. However as OP stated, the pacifying effect is only possible when you hold up the shield, a.k.a. activating it. Definitely not a reliable item for not getting noticed by Piglins as activating the shield hinders your movement. Even more problematic if you encounter a Brute, which not only ignores your Golden armaments but their axes will disable your shield, making you vulnerable to the Piglins nearby.

    Anyway, regarding 
    VirtuousStorm15's post on adding more things to equalize the Iron branch Tier, might I suggest into creating a new items that required 5 Blaze Powders and 3 Shulker shells for upgrading to make them similar to the upgrade items. Crafting 5 Blaze Powders and 4 Gold Nuggets will create Blaze Plate while Crafting 3 Shulker Shells will create a Shulker Plate, and these are used to upgrade the shields, respectively.

  • 4
    Registered User commented
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    The turtle shield should block guardian lasers.

  • 3
    Registered User commented
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    BlueCreepersXD No, Diamond shields are more durable than turtle shields. I said in the post that higher tier shields are more durable than lower tier shields, and I also said that you need iron, gold or scute to upgrade. Make sure to read the post.

  • 3
    Registered User commented
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    There shouldn't be a gold shield that pacifies piglins, part of the sacrifice of putting on gold armor 

    Making a gold shield that pacifies piglins is akin to putting elytra in off-hand and letting you fly, allowing you to have a full set of armor for pvp

  • 3
    Registered User commented
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    I also want this... It would be cool as well that some shield could be "circular" shields (Basically squares not rectangles). But I don't entirely agree with what I believe the last paragraph is saying of adding onto the shields, with the exception of Netherite because that is a precedent already set in game.

    Note to consider after further thought: I forgot you can add banners to shields so square shields would interfere. : /

  • 3
    Registered User commented
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    Why remove diamond and netherite shields? Why not just nerf each shield?

  • 3
    Registered User commented
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    I think shields should have a sort of health system, called "resistance". This would decrease based on the damage dealt while blocking, and slowly regenerate. Higher tier shields would have more "resistance".

    If the resistance went to 0, you would be unable to block.