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This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

66

Make impaling the same as sharpness, but twice as effective underwater

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  • 14
    RedSol6419 commented
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    I think it should still add a bit less damage than Sharpness (on land) but I do think this would be nice.

  • 2
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    RedSol6419 Maybe Impaling V could deal 2 damage on land, but 6 damage in water? Like impaling adding 1 damage at level 1, 1.5 damage at level 3, and 2 damage at level 5. Either way, there should at least be some benefit to impaling on land.

  • 3
    PahaNidzE47 commented
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    I agree with RedSol. It should be something like 0.3-0.4 per level, so maxed out trident still deals less damage than a maxed out netherite sword(8.5-9 vs 10)

  • 1
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    A nice idea for those trident styled fighters. But it should be less powerful than sharpness but OP underwater.

    Or, we could buff a bit sharpness and leave impaling like how sharpness is now but with the buff underwater.

  • 1
    Blast Burner commented
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    Would this effect players? If so, then I'm not so sure about having a trident with reach and double damage.

  • 0
    super . commented
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    Impaling is currently a strong enchantment, since it increases damage when you are on rain, storm, or touching a water block (not necesarily being underwater).

    Also, it's stronger than sharpness, and tridents are very difficult to find, so this is fine.

  • 0
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    I would make some interesting battle encounters where your combatant finds you to be in the water but since you have an impaling enchant he would be at a disadvantage so he either chooses to fight on or uses a bow or let you run if you are low hp.

  • 1
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    And rain

  • 2
    Melly Dow commented
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    This would be good as many enchantments never get used over the generalist Sharpness + normal protection combo and the others never get touched. Many would rather just have all-around (yet worse and not specialized) armor set for everything as opposed to different armor sets with different purposes. I hope these change this so we see more varied play styles.

  • 2
    Cadenscores commented
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    With the new combat update tridents will only deal 7 damage.  This could add 5 damage so it is the same as a netherite sword.  This would help tridents because they would have same damage and longer reach while swords can have sweeping edge, fire aspect, and knockback, so the two balance out.

  • 0
    DokterKaj commented
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    Impaling is meant to be akin to Smite and Bane of Arthropods.

  • 1
    Melly Dow commented
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    I honestly think sharpness as a whole is a bad enchantment as it offsets the rest of the enchants on players period. I think that there should be alternative enchantments that increase damage depending on the armor used instead of just mobs (just for pvp). Sharpness is a all around enchant with less damage than specialized enchantments like smite (against undead) and is better off used if you get it on players only.