This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

47

Arrows Are Solo Weapons Too!

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  • 8
    Registered User commented
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    This is actually a great idea. Also note that tipped arrows were nerfed to be 1/8th as effective as a potion, so they won't be used as cheaper splash potions.

  • 3
    Registered User commented
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    Ok so does that mean that healing tipped arrows won't heal 3 hearts? If so, then how much do they heal? Sorry, I didn't really understand when I saw tipped arrows are 1/8 as effective to their potion counterpart and if they aren't that overpowered, then I will delete the damage and healing arrow list.

  • 4
    Registered User commented
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    Yes, but the potion effect of the tipped arrow would have to be INSANELY weak/short, because if the arrow isn't consumed when you hit someone, you can do a lot of damage fast with arrows of instant damage and arrows of poison/decay.

    So either tipped arrows shouldn't apply their effects, or the arrows should be consumed when you hit someone. Otherwise this sounds pretty OP to me. But a great idea that I've wanted for a long time!

  • 5
    Registered User commented
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    I was originally thinking when you would hit someone with a tipped arrow, the arrow would turn into a normal arrow. But I liked the shorter time limit and weaker effect better because it's not like the arrow is being shot from a bow.

  • 3
    Registered User commented
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    Blast Burner I tested it, and harming II arrows deal about 2 damage, while healing II arrows heal about 2 damage.

     Rattlesnake Biscuits Oh I didn't think about that! The arrow should definitely be consumed for balance.

  • 1
    Registered User commented
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    I love this idea. It’s not useful, but small detail like this make the game much better

  • 3
    Registered User commented
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    If arrows would be solo weapons, they should definitely be consumed with every hit. Otherwise you could keep dealing damage and potion effects without losing anything at all.

  • 1
    Registered User commented
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    maybe they could have durability too? otherwise you go into a fight with an arrow, hit someone and have it break instantly, which would be bad.