Changes to potions and balance to them
In the combat test Jeb introduce a new mechanic, stackable potions, and so, a lot of players think that that it is OP. To make stackable potions not that OP I would suggest it should have a "Cooldown", like for example; drinkable potions can be quick to drink with the exception of healing. maybe the potions like: speed, jump, fire resist, and those types of potions should have a 20 ticks drinking animation, but healing, and regen could have a 50 ticks drinking animation or even more.
and for the trowable potions, i think they should also stack, a stack of 8 and a 3-5 second cooldown would be kind of balanced. many people think stackable harming potion is way op, so for that problem there can be a buff/debuff where, after being trown a harming potion the damage taken by it gets decreased to a 20% or so for a short lapse of time.
*English aint my first language, so sorry for any typo
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