I would like to add a loyalty menu to Minecraft.
He will walk with golems, beacons, and conduits.
The principle is that when I interact with them, there is a list of players in play. I can choose whether the entity is loyal to them or not. That is, if I choose loyalty to one or more of these players, the golem will not attack them and the beacon and the conduit will act normally. If loyalty is disabled, the golem will attack them, the beacon will negate their chosen effect (example: strength = weakness, speed = slowness ...) and the conduit will inflict damage on them.
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