Saturation doesn't currently work when in PvP. I see that both as a good thing but also a bad thing. No saturation means less healing (which before was the replacement for healing potions) but it also means that differences in food has no use. You're telling me that someone should stick to Cooked Mutton rather than Golden Carrots because the saturation doesn't matter anymore? How about we have it so when you're in PvP, you can have saturation, but its normal power output would be reduced by half? That way food won't regenerate 3/4's of your health and the food variety will be untouched.
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