How to improve spamclicking/autoattack and alternate/heavy/charged attacks
My main criticism with the snapshot combat system:
From 1.9+ perspective: Charging the attacks does not give a major advantage and it's still just better/more optimal to hold the button rather than time the attacks. The whole aspect of timing the attacks and prioritizing the weapon and enemy is gone.
From 1.8 perspective: The new spamclicking and button holding just feels worse than 1.8. Animations are messed up, it no longer feels fast nor heated.
How to make spamclicking and charged attacks more satisfying?
Make shield blocking more of a parry, at least in close combat. Parrying an attack would make the other player get a short cooldown on their weapon. Fast players will still try to spamclick each other while more strategic players will try to disable opponents in order to strike.
There should just be a cooldown before next attack is performed. Players can still spamclick or hold the attack button but the damage per second is fixed. That would make spamclicking feel good.
Make attack animations look the same as mining animations). Just to make combat look better than what we've got in combat tests.
Remake charged attacks for weapons to make 1.9 strategy existant again.
- Make charged attacks charge for longer
Sword could get a more powerful sweeping edge or multiple enemy piercing attack. Axes could get a hammer-like attack that disables shields and weapons for a short time, deals more damage to armor-wearing or buff types of a mob, make a stun attack for NPC mobs.
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