I like charged strikes as they are, they pair well with the melee system, but I still think more could be done with them.
They work well in PVP, but have little use in PVE. The extra reach is interesting, but to regular players, the entire "charged strike" mechanic doesn't make immediate sense. Other than situationally, you don't have much incentive to charge attacks.
I think these changed could be added to flesh them out a bit more;
- Charged hits could deal more upwards and horizontal knockback, which would pair well with the bonus reach and would allow for a good crowd control option and a good way to start a combo.
- More enchantments, like Sweeping, could be specifically triggered by charged attacks. I'd like to see something special to happen on charged hits from different weapons; an enchant that increases damage on charged strikes, an Armor Piercing enchant for pickaxes, or 1-2 seconds of slowness applied to targets struck by a charged "Cleaving" axe. Maybe hoes have an enchantment that pulls entities closer on charged strikes, etc.
- Right now, any attack can be critical if you jump. Maybe critical hits should only happen on a charged hit, that way you have to really invest in the attack to make it deal that extra damage. Or, to avoid balance issues with slower weapons, make charged strikes deal 10% extra base damage.
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