Make Shields be Disabled Depending on How Much Damage is Dealt
Combat Test 8b has come out, and shields still haven't been nerfed. Am I the only one who doesn't like how the shield is currently??
I think that shields should be disabled every time they block damage. Each time a shield blocks damage, it should be disabled for [damage dealt] / 10 seconds. So, if I hit a shield with a diamond sword, this would make it be disabled for 0.6 seconds (more than enough time for me to get a hit in).
If this is implemented, shields should also probably be made to block 100% of damage again, instead of up to 5. This would make shields not necessarily better or worse then they are currently. So why change?
Well, currently, in a pvp fight, players can just continually shield and constantly hit each other, each hit dealing 1-2 damage due to the shields. This is boring. If my idea were implemented, then when your shield is hit, that means you have to attack your opponent back, because otherwise they'll hit you. This would be really cool in combat.
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