On the latest beta release (aka.ms/MinecraftBeta), we have updated the achievement screen with a new design and it also contains a new achievement detail screen. It will be incrementally rolled out to certain beta players, for a first sneak peek.
We would of course love to get your input on this change, so for you who can see it, what do you think?

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Add that wonderful sound after completing a difficult achievement, such as Java, and suggest adding other sounds for the achievements, depending on its difficulty, to feel the pleasure after completing any challenge or fireworks.
What bedrock really needs is PER WORLD advancements. Many folks want to run modded realms and worlds, which disables xbox live achievements. Allowing PER WORLD advancements would allow realm and world owners to allow players to still advance in the world, and perhaps even open the door to custom advancements.
Achievements as nice as they can be... are only useful once since they are global to all worlds that account plays on.I like it but we need world achivement like Java with the same achievement, and maybe keep this like a account achivement that can be added to Java with most difficult achivement like mine a million blocks or walk 1 millón block or have every block posible in survival.
it should not be linked to the xbox account but it should be part of the game and can be achieved and even told when we complete the achievement. we can get the G points later, but we should get the achievement as soon as we do it, even offline. with the recent update, we would get achievements when you get online later, but instead let us get it ingame even when offline, but we could get the G points when we get online later
It should be like in java, that the achievements can be completed again when creating other worlds and to be able to unlock more things for the character creator by completing other achievements in the future.
Achievements need to be cross platform for PS4 and soon PS5 users with PSN accounts linked with MS Accounts. Also unlockable emotes and items on Android/Xbox versions need to be brought into parity on PS4 platform to make Bedrock unified content on all platforms and to help prevent PS4 game crashes and/or failure to load character using an item from Android unlocked by achievements that do not exist or are a pay for item on PS4 for the same game platform. PS4 Bedrock is missing 4 emotes that are achievement unlocked on Android, and when character is equiped on Android with one of these emotes, when character is loaded on PS4, the game will crash because these emotes do not exist on the PS4 Bedrock edition. Clothing items will not achievement unlock on PS4 where on Android they can, many like my have Platinum'd (collected all trophies) for Bedrock Edition and PS4 Edition Minecraft, but those achievements/trophies are not updated on Microsoft Achievements even though PSN accounts are linked to MS Minecraft accounts.
These issues need to be fixed as 1) game breaking, 2) unfair to PS4 users, 3) Achievements done are not given credit when performed on PS4 with MS linked account, MS doesn't recognize achievement done, or in my case, all achievements done.4)Items and Emotes need to be in parity on all platforms operating the same exact game, namely Minecraft Bedrock, so all users have access to everything that is available on other devices, aka clothes/emotes missing on PS4.
I wanted specific achievements to remain in the world itself but if you acquire another new achievement it would eventually apply to your Xbox Live account (Edit: And each achievement acquired in a world would give you some XP points, but depending on the rarity / difficulty to acquire the achievement, the more XP you will acquire as well) (Edit 2: There would also be a new villager who would be similar to the wanderer merchant but, instead of exchanging emerald for something, you would exchange your XP points for something) (Edit 3: Also when acquiring a new achievement, in addition to being applied in your world and in your account, you will earn an XP bonus in your world) (Edit 6: You could have new rewards for acquiring an achievement (Ex .: When you fish you get fishing pants). And another thing that although it is not very related to the achievements but in any case is a suggestion. My other suggestion is that depending on your outfit that you acquired in an achievement, you would get a bonus or boost when doing a certain action (Ex .: When you conquer an achievement of wearing 30 emeralds with a villager you get a green outfit and with that outfit on you have a slight "Hero of the Village" effect or you would get a bonus when making a trade with a villager). Although it is advantageous, it would be nice to have this feature.)
First off, thanks for giving me a chance to try out the new Achievement UI design! :D
My opinion is: I like the new style, it is more optimized for any input (either touch, mouse, and even controller). And now it's properly ordered. I also like that I can see details of the achievement in an amplified way, and that is how you can have access to the rewards.
There are things I would like to ask: You can still improve a little more. 1. I would like you to add a few more descriptive details on how to get achievements, especially on which specific biome will need to be explored to complete. 2. Could you add the possibility of using bumpers buttons to change category either all, locked, and completed? 3. Could you change the color of progress (either total progress potion and progress bar) blue to green? Because with that it looks more like you have experience (You know what I mean).
More ideas will probably come to me later.
And I think it would be all about my opinion. Keep up a good job! ;D
I think each world has to have its achievements for example I win an achievement in a world because I took wood then I don’t want to play in that world anymore I start another one takes wood then the conquest appears again
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