Bosses, ah yes, one of the most crucial factors of video games in history!
Even if you have them be really tough and hard to beat, they are kind of repetitive.
Nobody likes really hard bosses lets get real. But can you try to make them more addicting to fight them as well?
I noticed how there were little marks on major boss's bars. I thought maybe that could represent the difficulty it will get every time the health gets drained to that point.
Speaking of that, consider making the bosses a little smarter. Instead of staying in one place and being attack, have the bosses prepare a quick attack, and enough time for the player can dodge, and have the boss do something else as a stage where it CANNOT be attacked with a melee weapon.
For Ex. Let say the Nameless one had a smart ability to teleport on a top pillar and summon enemies for the players to fight. When they did that, the nameless one usually gets mad and would force itself to attack you, after a while, it would charge up a powerful spell and they would dodge, and it would tire the Nameless one and make it easier to attack, then it will try to fight back the players that are in its space.
Now that's a type of boss fight I want to be apart in.
As always, keep up the good work Mojang Studios. 👍
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