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The new DLC mob posion does 1 damage. ONE!


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    On top of that, poison as an effect is no different than Fire Aspect, it deals damage overtime on hit.

    I think a good way to make Vine Whip poison viable and unique is to have the poison deal 20% less damage than Fire Aspect 1 would deal per second, but multiple hits of the Vine Whip causes the poison to stack up to 3 times on the same enemy. This is like how enemy poison can stack on the player multiple times.