So here is some criticism i have about the case of dying in survival
In survival you have two choices for your inventory
keep inventory which i argue makes the game far too easy
and keep inventory disabled which gives you a brutal punishpent for death by making you lose everything.
may i suggest a midground where whenever i die i lose an item and there is a random chance for each item to drop? that way there is still punishment for death and a reason to try to get my stuff back but its not 100% devastating?
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