We all know about the Far Lands, a bug in caused by floating point precision errors in infinite world generation. They generate as a wall of stones, dirt, and grass that leads from bedrock all the way up to the world height limit. The Far Lands start at 12,550,821 blocks on the X and Z axis of the world and generate infinitely past that point. The Far Lands also generate with massive caverns/canyons that drop down to the normal terrain height, or sometimes bedrock. They used to exist in the Java edition, up until beta 1.8, where the world generation was changed, resolving the floating point errors that caused the Far Lands to generate. A similar feature exists in the Bedrock edition, but it is much less playable than it was in the Java edition due to floating point errors affecting more than just world generation. The traditional Far Lands seem to only exist on the Android/IOS versions of Bedrock (at least before 1.16), while there is a much different, more boring/flat version on the other Bedrock platforms. As also having some experience in development(modding), I understand why re introducing a previously removed bug may be unappealing. I believe if introduced properly, where as it only adds the code that allows the Far Lands to generate, without all the other possibly game breaking issues that existed due to floating point errors, the Far Lands can be a very welcome addition to the game that adds mystery and incentive to explore the the limits of a Minecraft world.
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