Personally I believe a bounty / quest system should be implemented into the game as it would add a little more variation to how each level is approached. There could be a NPC character standing in or around the test dummy area and if you proceed to talk to them you have 3-5 daily missions As well as maybe 1 weekly quest / bounty allowing the player have something to work towards that you can complete (optionally), earning rewards such as Emeralds, Equipment and Artefacts, some of the missions could consist of:
* Kill 1000 Undead
* Collect 15 Pieces Of Armour
* Finish Soggy Swap On Adventure
* Consume 50 Potions
* Fire 800 Arrows
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