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Pistons should finish moving blocks before other pistons start [bedrock]

23 Comments

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  • 12
    Shrek444Love commented
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    Let's gooooo!

  • 12
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    This would be great for bedrock redstone. Please consider this over redstone parity.

  • 3
    ExMAJOP commented
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    This would make redstone easier to do..  i have been fuzzled with this problem alot back in the past.

  • 7
    aditya1882002 commented
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    We need this on bedrock

  • 9
    LeBy4 commented
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    I'd love this feature!

  • 0
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    I hope this would fix duping with pistons although unlikely, great suggestion!

  • 2
    kurokoknb2099 commented
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    Absolutely agree tigers, would really make redstone on bedrock a lot easier and more reliable in stuff like flying machines etc.

  • 4
    Caryes06 commented
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    It is quite a useful change.

  • 1
    William Looi commented
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    There are basically zero downsides to this feature. I doubt it will break existing contraptions. Add this. WE NEED IT.

  • 0
    MADLAD3718 commented
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    Bro this is genious

  • 1
    Tigers77a commented
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    This change is literally just a slight tweak to piston update order, so it won't break anything.

  • 6
    Tigers77b commented
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    The challenge of piston randomness would still exist if this change was implemented, along with the extra challenge of making your contraptions as fast as possible. This would make the game more interesting for technical players and make bedrock edition redstone more accessible, along with attracting players from java (maybe).

    Unreliable redstone scares off new players and makes them view bedrock as buggy and unplayable. They don't get a chance to experience bedrock exclusives and they miss out on all sorts of cool features. This change would help fix that.

    Pistons themselves would not move blocks faster with this change, so you would have to chain multiple pistons to move the blocks faster, leading to an interesting challenge and more interesting gameplay.

    Of course this is entirely optional, so if the player is not paritcularly interested in this, they will still be able to enjoy faster farms and will find it easier to learn redstone. I can't seem to find any negatives to this change, so I see no reason not too implement it.

  • 0
    Damianperea commented
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    Justo tengo este problema con las máquinas voladoras que tienen 2 pistones pegajosos funcionan al azar

    Que terminen su ciclo en el mismo TIC sería fantástico

  • 1
    MantacidTech commented
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    The reason pistons are inconsistent on the bedrock edition is because the piston head is a tile entity, and is thus updated in a separate part of the update order than the rest of the piston, which receives block events. Making pistons wait for other pistons to finish would serve only to BREAK a number of existing contraptions.

  • 0
    Tigers77b commented
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    My suggestion is just to change tile entity update order. I'm not suggesting massive changes. Nothing will break.

    The great thing about pistons being unreliable is that you can make them more reliable without affecting anything.

    This behaviour can occur randomly already as well.

     

  • 0
    MaxSilver92 commented
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    This this would be a great change, as this has been a problem that has plagued me whenever I make tree farms, piston doors, fast flying machines, and pretty much any fast contraption that uses pistons.

  • 0
    Cmms280 commented
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    I think that the redstone mechanics should be the same on all platforms.

  • 0
    T Danyl commented
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    YEEEAAAASSS PLEEEEEAAASE

  • 0
    truggles1 commented
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    But what if you made 2 pistons at a time activate? Would one go before the other?

  • 0
    truggles1 commented
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    I have encountered this because when I make my flying machine the game shows both pistons moving at the same when they are really moving at different times time plus a ton of lag.

  • 0
    ItzAlphonse1 commented
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    i wwant to happen but it didnt

  • 0
    Benrboss commented
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    This could fix observer flying machines

    Also what happened to redstone between Wii U an switch

  • 0
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    Will this make it easier to make flying machines in bedrock?