I have asked myself this so many times,
"Why is there no Gamerule that turns off griefing from Beds in the Nether and now Respawn Anchor in the Overworld."
There is a gamerule for turning off the griefing of fire spread and one 'mobGriefing' that you can set to 'false' in order to stop; creepers ghasts and withers from blowing builds up, endermen from grabbing blocks, zombies from breaking doors, etc.
(there are even ways of getting around the negatives to that gamerule...using datapacks)
So if there are these gamerules that protect the world and builds, why is there no griefing gamerule for a Bed in the Nether and an Anchor in the Overworld?
Instead of an explosion, there could just be a...
"Can't set respawn with this, try something else."
...message that could appear. Similar to how there is a message that now appears when setting your spawn. That'd be far better than an explosion for an accidentally right-click. It was funny the first time it happened in the Nether, but running the risk of an explosion honestly really messes with making nice builds.
In a game where building is one of the most prominent things to do, why make such a gorgeous block like the Respawn Anchor just to make people fear using it IN builds.
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