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41

We don't need coyote timer

6 Comments

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  • 1
    ShinokuMiyah commented
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    It may be useful for console or controller players, but for M&K, defintely a big no.

  • 2
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    Definitely Agree. Even playing on controller I wouldn’t want this. Imagine M&K players abusing this by putting the cursor and immediately spinning around. The Knockback is so broken. It’s just not worth it, Jeb.

  • 1
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    Coyote time also made me hit a villager on accident... Also, I shudder when I think of the consequences coyote time has for pvp... for pve, i think it should be added to only work on hostile mobs, so I won't hit a tamed wolf, horse, or villager by accident. for pvp, it should be removed as it makes it too easy to land all of your hits, and too hard to dodge.

  • 0
    KennyTV6497 commented
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    Definitely agree, the biggest problem in not being able to hit and deal full damage was the 1.9 damage cooldown - with it mostly out of the way, there is no need for such a major adjustment in hitting.

  • 1
    Melly Dow commented
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    While i agree that the coyote timer should be a bit shorter. this is still a great utility for those with disabilities who cant compete on a same level, as well as hit smaller faster mobs. In addition to this, Sweeping edge requires you to hit before it can even take effect with AOE. Even with 200% charge, those who need to use, or require the built in auto-hold click that is going to be added will not be able to utilize the AOE as fast as those who dont, or do not have the enchantment.

  • 1
    ShinokuMiyah commented
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    Not trying to be mean, but the best way to hit small and fast mobs is getting good. If Coyote Timer is just being implemented because of these mobs, it's a big mistake.

     

    I even think hitboxes should be 1:1 with the mob size. Vexes, for instance, have very big hitboxes, it just doesn't make any sense.