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This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

34

We don't need coyote timer

4 Comments

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  • 1
    ShinokuMiyah commented
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    It may be useful for console or controller players, but for M&K, defintely a big no.

  • 2
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    Definitely Agree. Even playing on controller I wouldn’t want this. Imagine M&K players abusing this by putting the cursor and immediately spinning around. The Knockback is so broken. It’s just not worth it, Jeb.

  • 0
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    Coyote time also made me hit a villager on accident... Also, I shudder when I think of the consequences coyote time has for pvp... for pve, i think it should be added to only work on hostile mobs, so I won't hit a tamed wolf, horse, or villager by accident. for pvp, it should be removed as it makes it too easy to land all of your hits, and too hard to dodge.

  • 0
    KennyTVN commented
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    Definitely agree, the biggest problem in not being able to hit and deal full damage was the 1.9 damage cooldown - with it mostly out of the way, there is no need for such a major adjustment in hitting.