X

NOTICE

Are you sure you want to report this?

This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

128

Give variety to foods

9 Comments

Post a new comment:

Please sign in to leave a comment.

  • 20
    catcagames commented
    Comment actions Permalink

    Better foods- longer eat time
    Worse foods- shorter eat time

    Perhaps some foods could grant very specific buffs, like a small speed of strength bonus?

  • 2
    Comment actions Permalink

    Agreed, I made a similar feedback post on food speeds.

  • 3
    . . commented
    Comment actions Permalink

    Nice! I hope this will come!

  • 1
    NeunEinser commented
    Comment actions Permalink

    That's a nice idea!

  • 6
    Comment actions Permalink

    Reminds me of the cooked kelp.

    -Maybe crispy, small and crunchy foods such as carrots, beets, apples, and cookies can make you eat really fast.

    -Some big feast such as rabbit stews can restore 14 hunger points but eat at a really slow pace.

     

    *To add on to that idea, maybe every food should display how much hunger they restore and add a new attributes called "digestion" which example name for eating speed. (Kinda similar to a sword displaying dmg and attack speeds.)

    Example:

    Steak = 8 Hunger, 4 Digestion  or  Cookie = 2 Hunger, 1.5 Digestion

     

  • 0
    Sinistar02 commented
    Comment actions Permalink

    That's great idea! People will eat more various items that fits in various situations

  • 2
    Comment actions Permalink

    I agree, i think they should also have different stack sizes. for example, berries, kelp, etc, could have stack to 64 while things like apples and bread could stack to 32, and better things like meat and pumpkin pies should only stack to something like 6. This would make it a actually responsible option to farm other things for food, where as right now you can easily get a practically endless supply of meat just by running around and killing everything, and because food doesn't ever go bad there's no reason to do anything else.

  • 1
    Melly Dow commented
    Comment actions Permalink

    I think all foods should have a purpose or at least not be labeled useless, as many players ignore or just don't even bother with most worse foods. All should have their advantages or disadvantages other than an available variant if you happen to live in X biome. Most players just opt for Golden carrots, steak / porkchop, and golden / enchanted apples. They dominate all forms of food with enchanted apples being almost literal godmode. Cake is probably the only one with a use now and thats when its too laggy for the client to eat food with right mouse.

  • 1
    James Douglas commented
    Comment actions Permalink

    One comment on this: I agree with the whole small foods get eaten faster and large foods slower, but I think there should be some exeptions.

    Unstackable, hard to make foods should be almost instant, to compensate for the trouble.