Welcome to Master Mode, a difficulty that continues to challenge the strong and willing and utterly crushes everyone else, as the learning curve is spiked exponentially. All currently existing mobs will see a 100% increase in their damage output. In addition, rare loot drops from mobs will also increase by 5 percent in their frequency. For instance, Drowned will now deal 8 points of melee damage and 24 points of trident damage, but will also have a 1 in 5 chance of dropping their trident. Players choosing to undertake this difficulty must constantly pick and choose their battles carefully, even with their fully enchanted arsenal. They must be smart and strategic with their approach, avoiding the conventional charge of reckless abandon in favor of keeping a shield on hand, ranged combat, or even building traps for stronger mobs to fall for (could play very well into the upcoming combat update). The greater frequency of rare drops will act as incentive for players to take such risks, and they will reap bigger rewards for being successful. Other ideas to increase difficulty on existing mobs:
-Skeletons now have a 15% chance of firing a certain type of Lingering Arrow at their targets
-Spiders now have a 15% chance of giving a player an adverse potion effect upon successfully hitting them (blindness, nausea, slowness, etc.)
-Pillager parties now spawn in greater numbers, with the chance of their party being lead by a Vindicator or Evoker
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