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This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

79

Animation changes to weapons.

4 Comments

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  • 11
    Melly Dow commented
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    I love the idea of a thrusting / poking animation for the trident. This could double as a lance like weapon to pretend joust on horseback for roleplay.

  • 7
    CivetKitty commented
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    I think the current sword animation is too stuttery and not natural. I'd rather implement the thrusting animation to it instead. Sweeping Edge, on the other hand, should actually have a swinging animation. Currently, it's just the default vertical swing with a crescent particle to mimic the sword path, which is just a lazy code job IMO. As for other tools, they're okay to have the default animation, but  not the stuttery one. 

  • 5
    Mortimer Gage commented
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    Not a useless post, things like this should be added to make minecraft feel more real, not copying real life, but to help with immersion.

  • 1
    James Douglas commented
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    Please make the sword animation nicer! It is currently quite boring compared to older animations :(