The Combat Tests have almost reached the point where I can't complain about anything. But so far the Combat Tests have not added a way to disable shields via a sword, trident, or hoe. As a result, if you do not have an axe, it is very difficult to hit someone blocking with a shield.
I think everyone can agree that there needs to be another way to disable or bypass shields. So this is my suggestion:
I would suggest that all attacks with a weapon or tool at 200% disable shields. To explain a little more, the axe's shield disabling mechanics would be exactly the same as it is now, but an axe can only disable shields when it is charged to 200%.
These are the times in seconds I think items should disable shields when attacking at 200%:
I think this would make combat much better. Notice that I designed the trident's, sword's, and hoe's times so that they can easily enough get 1 hit in after disabling a shield. This would make combat more fast paced and exciting.
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