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5

Armorstand redstone idea

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  • 0
    RikSlav commented
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    I would write a post about it, but as it is the same subject, I will just comment here.
    [sorry for my english, i'm still learning.]

    One way that Armor Stand dialogue well with redstone dynamics would be to use a comparator to analyze the Armor Stand (just as we use a comparator to analyze a chest or Hopper) so that the comparator send a signal that indicates what the Armor Stand is wearing.
    For this to happen each part of the armor must emit a signal when equipped and when more than one equipment is used the individual signals must be summed. Here's my suggestion for signal strength:

    Signal Equipment / Strength
    Helmet / 2
    Chestplate and Elytra/ 8
    Leggings / 4
    Boots / 1

    Following this pattern the redstone signal will specifically indicate which equipment is equipped and which are not. When all the armor is equipped the redstone signal will be 15.

    Demonstrating:
    Signal Strength / Equipped Armor Part
    1 / Boots
    2 / Helmet
    3 / Helmet + Boots
    4 / Leggings
    5 / Leggings + Boots
    6 / Leggings + Helmet
    7 / Leggings + Helmet + Boots
    8 / Chestplate
    9 / Chestplate + Boots
    10 / Chestplate + Helmet
    11 / Chestplate + Helmet + Boots
    12 / Chestplate + Leggings
    13 / Chestplate + Leggings + Boots
    14 / Chestplate + Leggings + Helmet
    15 / Chestplate + Leggings + Helmet + Boots

    With this kind of dynamics it will be possible to make separators of armor items and other quite complex machines.

  • 0
    Comment actions Permalink

    Or, more simply, leather/misc = 1, chainmail/iron = 2, gold = 3, diamond = 4. Misc refers to things like tridents and turtle shells that wouldn't fit with anything else.