* To add challenge to mid/late-game structures, such as strongholds
* To introduce shield counterplay to players in singleplayer PvE
*To make the axe's ability to disable shields useful for players in singleplayer PvE
(Pictured: a Tomahawker in the middle, with its variants the Shaman (right) and the Elite Tomahawker (left). )
(Pictured: Magic Shield spell (left), Shadowhand projectile (right). )
Tomahawkers are mobs that strafe, wield shields and throw axes. They'd strafe around the player with their shields up, only letting down their shield to throw an axe. These axes would be highly damaging and have a 100% chance to disable a shield, but would have a low travel velocity and be thrown with a high arc, making them easier to dodge in compensation. Attacking this mob with its shield down cancels its attack, forcing it to dash away instead.
Shamans behave like Tomahawkers, but cast spells instead of throwing axes. Their main attack would be to summon 3 shadowhands, magical projectiles that move in a gridlike fashion, track the player, and stick to floors/walls. These inflict blindness and deal low magic damage on hit. These can be dispelled with one hit. Their secondary spell surrounds itself and up to 3 other nearby mobs in a magic shell, which deflects arrows, regens health, and absorbs one melee attack before breaking. Ranged attacks do not break the shell.
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