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64

(Gameplay Request) Leveling up

under review

6 Comments

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  • 1
    Blast Burner commented
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    Or you have a chance to find better loot in the chests.

  • 0
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    I agree, and I've been thinking about this. To get a drop of resources (3-6 blocks, 10-15 each) at each level up, or a chest as you mentioned (3-5 rare items, 1-5 each) would seem to be a really good incentive to go out and level up - otherwise it seems a bit useless. There's no gameplay benefit to level up, not really, at the moment so it doesn't build the gameplay loops up. If a level up reward was given at each level up, it would build up the tertiary gameplay loop.

  • 1
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    Hopefully this would mean people already at high levels get the leveling loot they missed out on because they leveled up before this was implemented.

  • 0
    Shuvok commented
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    Id love to see level related upgrades instead, like crafting time reductions, better odds on tappables or more life/armor that would allow harder adventures. Anything that makes level 20 feels different than level 1...

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    we need rewards or something for reaching higher levels. im not saying for like 10 or 20 but what if by some mircle someone got to like level 100!

  • 0
    Elijah Wilson commented
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    Yes! That would really help encourage players to level up compaired to just getting a build plate. Most of the time the build plates better in the shop anyways!