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Combat: Dodging

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  • 4
    Registered User commented
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    I don't think this is needed. Doom 2016 used movement as the primary means of defense, and had no dodge mechanic. The character was just able to move fast enough to avoid things. I find that in Minecraft, we can get out of the way of arrows just fine, so I don't think this is needed.

    Remember that the game is played on touchscreens too. Even something that seems easy (like double tapping a direction) is slower and clumsier in touch controls. Minecraft needs to remain simple. You can have depth and simplicity at the same time.

  • 2
    Registered User commented
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    Use X or square while walking in a direction. Dodging would work great against arrows, tridents, and the wither boss. Dont let the pocket edition hold back the rest of us.

  • 2
    Registered User commented
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    This might be a fun concept

     

  • 2
    Registered User commented
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    Thats a incredible idea 

     

  • 3
    Registered User commented
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    The mobility part of combat in minecraft does seems lacking. All we have is a straight forward run and ender pearls. The game doesn't really have all that much strategy to make up for this either. Combat (both PvP & PvE) is mostly just going in, doing as much damage as you can, fall back & eat/heal, and go back in.There's no need to count damage (Like you would if you're playing TF2 so you can evaluate which weapon you should switch to or if you should go for a splash instead of a direct), Duking & strafing doesn't really have a noticeable effect either, and swords are generally the best choice as they have the best possible Dps (Technically the hoe can out dps is if it could have sharpness, had Strength 2 & Haste 1, and had perfect timing [Sharpness V, Strength 2, Haste 1: Sword=20.8dps, Hoe=30.8dps]).

  • 3
    Registered User commented
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    I really like this idea. Especially since I was playing dungeons today, and dodging stuff has to be one of the most satisfying things.

    As far as concerns that it would make the game too complex, I really don't think that it would. It's not really necessary that people know how to dodge in mine craft, but it would help if you did. 

    I think this would be super helpful for the Evoker in the mansion, because it feels like his attacks are made to be dodged but you can't really, and it feels like a missed opportunity. I think going forward it would just strengthen the game, and make the game more fun and satisfying. 

    (in addition I think that it adds a small element of skill vs being beefy. currently beefy guy, or a guy with a bow will win again and again against a regular schmuck. Adding something like a dodge gives a poor boy or girl with a stone sword a chance. If not that then it gives them some sweet satisfaction (key word here) that they frustrated some big kingly sort with their diamond armor and whatnot.)

  • 1
    Registered User commented
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    Good idea

  • 1
    Registered User commented
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    There should also be a back dodge and when you double tap back you quickly move backward 2-3 blocks (also with the hunger concept)

  • 1
    Registered User commented
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    Additional Idea: Dodging doesn't work with a shield. (On mobile, shield button and dodge button would share the same spot.)

    This would allow not only for more varied/dynamic PVP, but also more interesting PVE. Instead of just relying on tanking hits, players could actively duck around a mob's attacks. This would in-turn allow for more interesting mobs with more interesting abilities.

  • 0
    Registered User commented
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    I think this is a great idea and would like to see this in minecraft