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(Seattle) Location specific loot

under review


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  • 2
    RomaqRosher commented
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    This need not be "resource exclusive", such as ONLY sand at a real life beach, but maybe increase the odds a slim but noticeable buff.

    I was considering making a new post, "Dog Parks have wolves/ Going to the Dogs" based on the same idea: a verified public dog park may have a buff on wolf spawning.

    Thematic locations need not be "solid resource", but even a slim but noticeable buff on resources appropriate to a specific area or climate might be really cool to add to the game.

  • 0
    Rahsna commented
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    I think it's a good idea, that could prolong the game's value as you're less likely to get tired of playing the same is there is "a change in the meta" depending on where you play :)

    Obviously this is still very early on as no world-wide events have yet to show up officially (there is the Christmas one, but that's not official, that's "just" a sudden change in the content of tappables and their availability)

  • 1
    Shuvok commented
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    Please dont, I really want snow blocks and stuff that would never ever appear where I live... It'd be cool to have biomes, just not based on real world where the biomes are very far from one another

  • 0
    Rahsna commented
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    I understand this idea as "more" loot depending on location. If you're not in the "correct location" you'll just get regular amount of loot. That can't hurt anyone :) Because it doesn't mean that you'll lose out on specific blocks, only that you'll get more if you're in the right spot. More, not less :)