An original idea for Nourishment in Minecraft, Part 1: Background
A Nourishment system, generally speaking, describes the idea that Minecraft should implement some mechanic that incentivizes the consumption of a variety of foods. Nourishment tends to be a controversial topic for this game from what I have seen, so with that in mind, I want to begin by describing what I understand to be the community's two primary reactions to it.
- Players who would like to see a nourishment system are generally more survival and adventure-oriented. For them, the fact that the current food system allows them to survive indefinitely on only one type of food is unchallenging, boring, unnatural, routine, and/or cheapens the survival experience, especially given how easy it is to acquire and farm mass quantities of most foods in the game. This is the way I feel.
- Players who would not like to see a nourishment system are generally more oriented towards building. For them, the fact that the current food system allows them to survive indefinitely on only one type of food is a matter of convenience and simplicity, both of which allow them to express their creativity with minimal hindrance. Though I disagree with this opinion, I can understand why many people would feel that way, and their perspective is important.
In Part 2, I propose a nourishment system for Minecraft that I believe can satisfy the first group's desires without causing undue inconvenience to the second group.
Thank you very much for reading my idea!
Please sign in to leave a comment.