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13

Double it up! (Armor Layers)

9 Comments

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  • 1
    Blast Burner commented
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    If this was in game the player can just wear two sets of enchanted diamond armor which would be way too overpowered.

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    lupinuswolfe commented
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    This is a cool idea - leather and chainmail would have more purpose. If Mojang integrated this with a 'weight' system, it would make this a cool mechanic. Iron, Gold and diamond armour (for the sake of this argument) would be classed as heavy armour, therefore making moving speeds or maybe just sprinting slower. Whilst leather and chainmail offer less protection, they don't slow you down. By doubling up, you could achieve the maximum armour level, but it would make you even slower, and make fighting a little harder. This would add to the adventure of the game.

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    Blast Burner, I agree. Bed Wars would be ruined😢😂

     

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    Lupinuswolfe that would make double armor a lot more balanced

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    @Blast Burner

    You said:

    If this was in game the player can just wear two sets of enchanted diamond armor which would be way too overpowered.

    My reply:

    You didn't read the part where it said the prerequisite is the bottom layer being weaker. Also, players would have to go throw the hard work of getting not one but two enchanted diamond armor sets if that wasn't a prerequisite.

  • 0
    Blast Burner commented
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    @ArrivedBird6510  Even if the bottom layer of the armor was weaken that would still be very overpowered. Also, it's pretty easy to make really good armor when you have easy guardian farm tutorials and a system where you can just switch a villagers trades with ease.

  • 2
    Haruneko125 commented
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    This would only work if armors were classified between plate armor and leather/chain armor.

    Knights in the medieval ages would wear gambeson (thick cloth armor, the main shock absorber) underneath chainmail (which protected the gambison from being damaged) underneath plate armor (which protected the shock-absorbing gambison while providing additional shock absorption in the form of dents)

    Leather armor was practically useless in combat as any sharp weapon could cut it and it did nothing against anything worse than a glancing blow. Not to mention ZERO shock absorption. It could be used as cheap chainmail.

    Knights were actually quite mobile in their armor. People have been able to do parkour in the full three layers of armour. The problem was endurance, they could not do it for as long.

    Layering armor should increase the rate at which you get hungry.

  • 2
    Haruneko125 commented
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    Armor values would work very differently if armor layering was introduced realistically and balanced.

    I added cloth armor because that is what was used in medieval times and was integral to actual armor.

    All armors would provide a relatively low armor value:

    leather-1/2

    cloth/chain-2

    plate-2 1/2

     

    Different armors would be stacked differently

    Absorbers- cloth, leather

    Mail- leather, chainmail

    Plate- everything else

    Cannot layer- the turtle shell and elytra may not be stackable for balancing reasons

     

    only the top layer would take damage

    mail- when an absorber armor is present, it is there to protect that layer, so it provides half its armor rating

    plate armor would add its armor rating (2 1/2) plus its armor quality (gold's would be 1/2, iron would be 1, diamond would be 1 1/2, and netherite would be 2 or something to that effect) times the absorber layer's armor value. If there is no absorber layer, the absorber layer armor value is treated as 1/2 the Mail layer(when there is one) or just 1/2 (when there isn't)

    The protection enchantment would add and armor rating of 1/4 per level, and while your armor bar exceeds the max, (10) it would convert extra into durability.

    You can only stack one of each layer type. It seems really complicated on paper, and coding it will be complex, but using  it in-game will be much easier. I have some examples.

    leather + leather + diamond = 4

    cloth + chain + netherite = 9 1/2

    cloth + leather + gold = 5 1/4

    cloth + chain + diamond = 8 1/2

    max is 10

  • 3
    Haruneko125 commented
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    Armor layers would still max out defence at 10 (a full bar) but anything over 10 would convert to absorption effect or temporary durability.

    When I refer to different kinds of armor, I'm referring to full sets (including in my last post) so the value of armor points will have to be changed.

    Temporary durability would be added to the whole armor set and would go away when something is taken away when you change your armor (by that I mean when your helmet breaks the temporary armor points do not go away, but when you try to replace it they do) it would be about 100 points per 1/4 armor point over the maximum

     

    Or maybe there could be a second armor bar, maxing out defence at 20. the second armor bar would appear when you exceed the first bar (in which case the armor values in my last post would be more varied)

    Armor points would be worth slightly less, though, rather than significantly more.