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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

21

Wandering Trader (Destroyer of crops) Make him less destructive, Please.

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  • 1
    Sierra Hetzel commented
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    I personally hate the fact that he doesn't move and gets in the way of everything! In all of my builds I usually have to build houses and stuff around him. He can also get stuck in the most weird and annoying places!

  • 0
    FLYRIP commented
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    Llamas, Alpacas, long necked spitting sheep...whatever, you know what I mean.  Thanks for the correction though. :)

     

     

  • 0
    JackAttackA1 commented
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    So true! You can kill the Trader (which I suggest you do after finishing your transactions), or they could make them not move at all.

  • 2
    FLYRIP commented
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    Noticed some other odd behaviors with them this weekend.  

    1. He walked in my nether portal leaving his llamas behind.  I couldn't find him after he went in.  I think he might have perished.  I secured his llamas and named them "Lost" and "Damned".  A day later they had disappeared.  

    2. If he accidentally walks into a berry bush he goes nuts running around like crazy jumping all over the place pulling his llamas with him (Making him even MORE destrctive).  He kept running back into the berry bushes too which was quite comical.  Ultimately he ended up killing himself and his llamas.  #DeathByBerries

    3. I walk out of my base and there were two wandering traders just staring at each other.  Like they were having a meeting trying to figure out a plan of attack.  "okay I'll ruin the watermelons, you take the pumkins, okay?"  Or perhapes the trader from 1. did not perish in the nether and returned to claim his llamas and then was simply surprised to see a doppleganger?  I don't know.  

  • 0
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    yeah and 4 emeralds for a slimeball slimeball 4 emeralds for this useless thing I would be killing him for that!!!!!!!!

  • 2
    Wh1rledPeas commented
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    He also shows up when I'm deep in a mineshaft or in my Skeleton grinder. 🤔 You should ensure that he only spawns on the surface.

  • 1
    Wh1rledPeas commented
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    He always shows up in my underground base, even though there is technically no possible way for him to enter it. So even the idea that this guy just suddenly stopped over, really doesn't fit.  It's annoying, but he's a ready source of leather and leads, so there's that.  :/

    I think the program should limit his spawning to the surface level.  That would at least make sense.  If the player is underground, don't spawn the traveler near the player. It's illogical.

    FWIW: I've also had raid patrols spawn underground near my base, when working in a large underground area with grass blocks.