Minecraft is in need of new biomes once again as the land geography has become somewhat stale.
The most needed new biome in my opinion is currently the Scrubland biome as it is very common in real life, yet is absent in Minecraft.
The Scrublands biome will be a large, somewhat flat biome comparable to Deserts filled with dead grass (of a color similar to Savannahs, but dryer, more yellow, and a bit duller), uncommon Tall Grass and even more uncommon 2 block tall grass, as well as patches of sand (Red Sand could generate in a potential Outback variant, but that's up to the devs), common coarse dirt, and dead bushes.
A new plant should generate here: Sagebrush. These plants are more greenish-bluish in color (like sage in real life) and its purpose is currently unknown, but should be very vulnerable to fires, catching and spreading fire twice as quickly as any other plant block. Sagebrush should generate commonly in clumps in these biomes.
Oak and/or Acacia bushes (like in jungle biomes) should generate somewhat uncommonly in these biomes.
Mobs to spawn in these biomes would include the mobs that regularly spawn in Plains biomes (sheep, pigs, cows, chickens, rabbits). Any new sagebrush-exclusive mob ideas are up to the developers.
Scrublands and its variants would be classified as "warm" biomes. It is rare for it to rain in these biomes. Scrublands would be useful as they would be a somewhat common biome and could definitely make Minecraft more interesting and realistic, as well as a good source of Rabbits, or possibly the upcoming Meerkats, (or whatever mobs the devs want to add in the future).
Outback Scrubland: This biome is commonly found in real-world Australia and is just an optional idea for the devs. Red Sand would generate instead of sand here (and generates twice as much as sand does in regular scrublands), and only acacia bushes generate instead of oak bushes. Full-on Acacia trees could generate here in uncommon clumps/groups of at least 1-2 (Or Eucalyptus trees, but of course adding a new tree would be difficult).
"Bushy" Scrubland: For lack of a better term, "Bushy" scrublands would be the scrubland equivalent of the Badlands F biomes. These scrublands have a much more green biome color, lack dead bushes, and are very uncommon. Oak/Acacia bushes generate at least twice as often here, and it shows. Regular Oak trees can uncommonly generate here too. (Optional: "regular height" oak trees should generate with an appearance similarly to the Canary Islands Dragon trees, with an umbrella-shaped appearance. Just optional though, but they could be interesting looking. Regular oaks would be fine.)
Scrubland M: Scrubland mountains/hills. Every biome needs an M variant as we all know. Much more hilly than regular scrublands. Sagebrush generates twice as much here. Uncommon biome.
Outback Scrublands Forest (or Eucalyptus Forest): Even if Eucalyptus trees are not added, dryer forests commonly found in Australia are not in Minecraft, and so it would be great if the Outback Scrublands could have its own special Forest variant. Red Sand generates here (but not as common as in regular Outback Scrublands), as well as very common oak/acacia bushes (similarly to Bushy Scrubland). The grass color here is a bit greener and similar to Savannah, but still different and dryer/duller. Regular height acacia trees (and uncommonly oak trees) generate here very commonly, with tree density similar to Giant Tree Taiga, but oak/acacia bushes still are very common as well. Dead bushes do not generate here, but sagebrush does. If Eucalyptus trees were to be added they would be common in this biome, towering over nearby acacia trees. Otherwise, taller-than-usual acacia trees would be the dominant tree in this landscape. Very uncommon biome.
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