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21

the "tintindex" parameter on any block for resource packs ?

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  • 1
    Registered User commented
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    I've come across the same problem like you, with a different model. I wanted to give my saplings (3D) leaves a tintindex to adapt their relative leaf block, but, they too, stayed gray.

    Maybe make it so we can define which block tintindex should be used? For my 3D spruce saplings, with leaves, I could define that it takes the tintindex from spruce leaves.

  • 1
    Registered User commented
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    would be cool if we had tintdex codes, like

    • 1 for grass color (grass blocks in general) 
    • 2 for leaves
    • 3 for leather coloured things

    it would be a lot better to resource pack models in general