(This was translated from Spanish using Google) I took several ideas from existing mods.
- Sharks: diversity of sharks, between whites, hammer, tiger and bull, they are the same mob but with different design to give a little visual variety. Lonely or rarely accompanied mobs are fast and resistant. Its attack consists of biting and dragging the player a determined distance in a diagonal or vertical direction towards the seabed with the objective of killing the player by drowning, besides depending on the drag time it will be the damage it causes. They can release raw shark meat that can be cooked being a good meal, they have a rare drop of shark tooth with a probability of releasing it similar to that of the rabbit leg, with several teeth a sword can be made slightly stronger than an iron on the ground but stronger than a diamond underwater.
- Minotaur: appear in strongholds. Mobs of great size, up to three blocks high and one block and a half or almost two wide. They carry heavy battle axes and mail armor with them. With little chance, they can drop their ax which is a heavy weapon that leaves the shield unused for much longer, has a very high damage and can take several uses of the armor in one fell swoop, its recharge time is slow, it also has a disadvantage which is not being able to put more than three enchantments. If a lightning strikes a cow or the bull that I mentioned earlier, it becomes a Minotaur.
- Centaur: live in thick forests like roofed forets and woodland mansions. Archers with great aim, wear special bows, helmets and chain mail. With little chance they can release their bows. These bows have the ability to shoot two arrows at the same time and with little dispersion, also has a disadvantage which is not being able to be enchanted with infinity and limiting a bit the amount of enchantments possible in the same arc. If a horse is struck by lightning, it will become a Centaur (it does not count the trap that invokes the skeleton riders).
- Harpies and giant eagles: flying and fast mobs that attack from many directions, similar to the phantom. They live in extreme hills and variants, the eagles are hostile during the day and the harpies are hostile during the night. They have two types of attacks: a normal blow with little damage and the second that consists in raising the player some blocks to then make him fall and cause great damage. The eagles can release their special feathers with which the wings of elytra can be changed, create quick arrows that affect gravity less, and the enchantment of infinity has no effect on them, you can also make a potion that only Avoid damage from falling. The harpies carry lances with them, they are a little less powerful than a trident when throwing it but with more range and more damage when using them as a melee weapon, with little probability they can release it, besides it has a disadvantage which is not being able to put more than three enchantments If an eagle is struck by lightning, it becomes a harpy.
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