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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

367

Pirate Illagers!

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  • 20
    Registered User commented
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    How about the captain drops the map, and that chest on a normal shipwreck isn't there? Also totally against moving in water. Perhaps the ship is just found on a beach with a lot of pillagers on it who spawn on world generation? Just a thought.

  • 7
    Registered User commented
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    Yeah. Pirates would be interesting indeed. The waters are starting to get dangerous already with Drowned and Guardians. Pirates could add a bit more peril.

  • 14
    Registered User commented
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    What about have the pirates ride in rowboats. They could pair up (two to a boat) and move in groups of 2-5 boats (4-10 pirates) and maybe the captain could have a stylized version of the rowboat. They would be able to dismount and even pair up with pillagers so the pillager could shoot at enemies while the pirate illager can row. Then you would have a fast moving threat to watch out for on the ocean.

  • 10
    Registered User commented
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    What if the Drowned attacked the pirates and made drowned pirates!

  • 1
    Registered User commented
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    i think about this late at night 

  • 5
    Registered User commented
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    I wanted to post that idea! Great idea!

  • 5
    Registered User commented
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    and with villager ships as well that the illager pirate can raid 

     

    and they should add cannons and cannon balls

     

  • 19
    Registered User commented
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    Maybe their ships would generate as Pillager Outposts do, but over water. Pirate Pillagers (Piragers?) spawn on the ship, but they should know how to ride Minecraft's boats, some should spawn riding on boats nearby the ship and peruse the player! 

     

    Also, they should definitely say "Arrr"  instead of Pillager's "Hurr" 

  • 3
    Registered User commented
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    They could just be on a stationary boat with matching colours to the pilliger towe, with similar more loot and similar mechanics

  • 3
    Registered User commented
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    They could just be on a stationary boat with matching colours to the pilliger towe, with similar more loot and similar mechanics

  • 3
    Registered User commented
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    We definitely need dynamic water and ships that move in that water.

  • 2
    Registered User commented
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    What if, when you killed the captain, you could become the new captain and sail wherever you want, or if you took out the whole crew, you could take the ship for yourself. It would also be cool if there were like viking pirates that spawn in villages near the coast and snowy biomes near oceans. They could sail around attacking villages!

  • 4
    Registered User commented
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    There there could also be friendly sailers that are like villagers, because they’re friendly, and they could get into fights with the pirates, just like raids, and if you help them win the raid then they give you a reward!

  • 4
    Registered User commented
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    This idea has a lot of potential. The pirates could spawn on a stationary boat and could have very similar mechanics to pillagers such that there is a leader that gives you a bad omen effect. Also, there could be groups similar to patrols that spawn in boats over the ocean. This opens up the door for much wanted larger, more elaborate boats and possible boats with chests.

  • 3
    Registered User commented
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    Here’s how I would do it the whole thing would need to be either like as many commented before hand on a island of some kind, with a similar ship like we see under water but a full one with the sails and all, pillagers would be normal maybe a seafarer outfit instead but still using crossbows, or maybe they could use swords in typical pirate fashion, now the captain of the ship would have to be something simular to what they’ve recently added the Piglin brute, it’s tough like a mini boss it won’t be easy to kill, because it’s hard and a mini boss I think it should drop something unique like the drowned does but this time drop it mostly everytime because these shouldn’t be spawning left right and Center so maybe a cutlass it’s faster than the sword but maybe does less damage, you could right click with it and it could do a powerful attack but it would take time and the durability would decrease more with it.

    With the ship to stop it being a code nightmare if it was gonna move, have it be all one thing so like a boat in the game but yeh you can store maybe 2 full double chests of items in it, it is gonna be a rare thing to find and then it would also have a uniqueness to it, also maybe have it be like a anvil it will get wore down and eventually sink maybe, but one thing shouldn’t be added is the cannons because it wouldn’t make sense but everything I’ve said I think it would make sense to Minecraft.

  • 5
    Registered User commented
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    I think it they were to do this they should make like a harbor and the "ships" are docked there I don't think it's a good idea to have such moving ships but everything else of your idea is great!

  • 3
    Registered User commented
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    LikePack0 and others make a good point: if you want moving ships, you have to have moving water physics, which should not be the focus of this idea.
    I like the idea of being out on open ocean, coming across a nest of small islands (as you do) and on a rare occasion one of the islands having a lagoon obscured from general view by rock (think Skies of Arcadia or the movie The Beach).
    The Lagoon has the feel of the pirate town in Hook (did you ever play the old school DOS game in the 90's? fun times) but it is mainly a dock for a stationary pirate ship. a few small boats patrol around the ship / inner perimeter of the lagoon. The only clue you would have that a pirate lagoon is nearby is either seeing it at exactly the right angle, or one of two patrols; each consisting of 3 boats (6 pirates) circling the lagoon 200-500 blocks out. If you manage to get into the lagoon without being seen by a patrol, when combat does start, the patrols will beeline to the lagoon as reinforcements.
     
    "I thought pirates had talking parrots as pets." "What an imagination. First pirates, now talking parrots, what's next - a singing dancing mouse with his own amusement park?" Gonzo & Bad Polly, Muppet Treasure Island
     
     
     
     
     
  • 1
    Registered User commented
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    We already have pillagers which sound, act, and spawn similar to pirates.

  • 2
    Registered User commented
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    If added they can control boats. But also can be found in raids where oceans are near by, and found in Ships (structures that don't move) in the middle of the ocean

  • 1
    Registered User commented
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    Seallagers

  • 0
    Registered User commented
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    This would be awesome!!!

  • 1
    Registered User commented
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    Naturally generated boat structures on ocean would make them more unique and give a bit of origin to sunken ship, also to the buried treasure

  • 0
    Registered User commented
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    (Btw, great idea and I really hope it gets added)

  • 1
    Registered User commented
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    Yeah I would like the ships floating on sea and since we will get (if this idea get's used) items to get our ships floating we could also build our own ships and if we are in creative we spawn Pirate Illagers on it who will use it as a ship or if we are in survival mode we use it to have a sea battle against the illager pirates

  • 0
    Registered User commented
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    what if they were like piglins and would be neutral to you if you gave them diamond, gold, or an emerald.

  • 1
    Registered User commented
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    Add privateers too!

  • 1
    Registered User commented
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    You would need to boat motors thw crafting recipe would be
    R = redstone E=empty I=iron

    E I E
    I I I
    E R E

  • 2
    Registered User commented
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    They could be called Swillagers, or maybe just Sea Pillagers

  • 1
    Registered User commented
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    If cannonballs are added I imagine they would simply cause an explosion with no fire

  • 0
    Registered User commented
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    how about an undead variand zirate