I know monkeys have been posted and requested many times before, but I wanted to share a different concept on what they could be like. In a "Minecrafty" theme, they'd be part monkey, part villager, having a big villager nose, along with the following behaviors:
- "Honking": makes a range of warning calls and noises when hostile mobs are close by, and they could either follow or run from those mobs in the safety of the jungle trees, all to help alert the player (other mobs like cows, parrots, and/or other present/possible jungle mobs could also react to the Honker's warning in a symbiotic relationship.)
- The Honker would only alert other mobs or players of a limited range of hostile mobs, and have specific noises for those mobs (including spiders, witches, creepers, and panthers–see other post)
- Tree-jumping: the honker could have an AI for quickly traveling from tree to tree without touching the ground. They could have a jump-range of 4-5 blocks, and will cross the jungle floor to another tree only when they have to.
- Grooming: a pair could be seen grooming each other's back for bugs as in real life.
- Curiosity & Learning: honkers are scared off by most other mobs larger than them in close proximity (they are 1 block in height), but they are drawn to players. If a player feeds one honker melons, cocoa beans, and/or a possible new fruit, it could call other honkers 10-15 blocks away toward them. Also, the longer the mob spends time close by the player, the more likely it is to learn/unlock new behaviors (from "watching the player do stuff.")
- Learned Behaviors: the honker could develop behaviors like climbing ladders, swimming, harvesting/breaking melons (they will leave some slices behind for the player), and throwing melons at hostile mobs (which does no damage).
(this idea is also partly inspired by the proboscis monkey, https://en.wikipedia.org/wiki/Proboscis_monkey)
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