Necromancer (War Ravaged Biome)
((note: this article is about only the Necromancer that comes with the War Ravaged Biome, to see the other enemies go to War Ravaged Biome Enemies, that'll come later on) Also, Illagers are humanoidish)
Let's face it, I like the Illagers. From the Vex-Summoning Evokers to the giant bull-like Ravager (or Illager Beast), I like Illagers. However, how about an outcast of the Illagers? One type that was considered too dangerous, even for the Illagers? I introduce to you: The Necromancer! The Necromancer looks a lot like the Wandering Trader but it's clad in dark gray and purple clothes, and instead of trading items, it trades blows (Ba-Dum Tss!)
Habitat The Necromancer is mostly found in War Ravaged Biomes, however, it can also spawn in Jail Cells in Woodland Mansions, the Nether, and Strongholds. All of these occurrences are rare, however. They also spawn in Necromancer Towers, which is like a mixture of a Woodland Mansion and a Pillager Outpost but more twisted and smaller.
Behavior Like with the other Illagers, it hates villagers. However, Necromancers also hate the other Illagers, and vise versa. When not engaged, it will sometimes summon one to three zombies or skeletons. Also, it will also heal undead mobs, because why not? If a Necromancer happens to be in a raid, it will be counted as an Illager BUT it will attack the other Illagers until it's only the Necromancer standing, which then it'll turn on you (or the villagers). It's attracted to and will pick up rotten flesh and bones.
Drops The Necromancer can drop: 1-5 Rotten Flesh 47.8%, 2-4 bones 48.3%, 4-7 Emeralds 58.4%, 1 Totem of Undying 100.0%, 0-3 Healing Potion 34.6%, and 0-1 Totem of Exanimate 31.3%
Attacks Patterns The Necromancer has 42 health points, which is less than half of an Iron Golem's health. It has 7 moves: 4 offensive and the other 3 defensive. It's first attack is summon a mix of zombies, skeletons, and either Drowned or Phantoms. These mobs that are summoned with have Fire Resistance on them for 8 minutes. The Necromancers second attack is shooting lighting out of it's hands (Star Wars reference), this deals the same damage as actual lightning but it doesn't set anything on fire. It can go on for about five seconds. It's third attack is Evoker-Fangs, nothing new. So to make up, the Necromancer's fourth attack is throwing Lingering Potions of Harming in a ring, which hurts you but heals the Undead. The Necromancer's first defensive move is drinking a Healing Potion, fun. It's second defensive move is Teleport, so it basically teleport somewhere randomly near. To (maybe?) make up for that rage-quit move I'll announce an even more triggering move: Dark Shield. The Necromancer takes about 5 seconds to make this move work, and you can interrupt the process by attacking it. If it manages to cast the spell, it'll now have a dark-purple aura around itself, which has 10 health points. When you break it though, you'll hear a shattering sound and the Necromancer immediately teleports. Also, when it's health get to 25 health, the Necromancer's summoning attack will change to start summoning War Ravaged Enemies. FYI, the Necromancer is a mini-boss.
Strategy The Necromancer is a tricky foe, but it's beatable. I suggest having at least a full set of Iron Armor with a Diamond Chestplate, a bow, a Iron Sword, a shield, at least three splash potions of healing, and a bucket of milk. A Totem of Undying and potion of swiftness is optional, you can these along if you want. And because I don't how it'd behave this is the end of this section.
Thanks for reading my article about my Necromancer! However, this is a part of a biome called the War Ravaged Biome which is riddled with stuff I have yet to explain. Thanks for reading! :)
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