There's one issue I can't really understand, why do doors require a solid block *under* them, and not allow stairs? Heck, a real door doesn't work at all if it's actually touching the floor...
Currently, on block update, doors check that they have a block underneath, and if no, they self destruct. I propose that instead, they check if there's a block to the side of their top half, on the same side as the hinge. Placement should not check on what is under the door.
Furthermore, carpets, 1 layer of snow, and 1 layer of water should not obstruct the door, should be able to overlap similarly to waterlogged status. The snow clears when the door opens or closes, but does not turn off the snowy label on the grass under it if possible.
While we're at it, I think we all agree it would be great if double-doors would both open at the same time.
Furthermore, trap doors and gates should have a similar function, being connected to a specific block. Would be great if they could be vertical like a normal door, too, I'm thinking like the swinging doors in a Wild West saloon scene.
There's going to be some protest from the creative players, I understand. So perhaps consider making it so in creative mode there are no placement rules?
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