X

NOTICE

Are you sure you want to report this?

Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

11

Combat: Replacing cooldown, movement speed, jump attacks

5 Comments

Post a new comment:

Please sign in to leave a comment.

  • Official comment
    Avatar
    Comment actions Permalink

    TL;DR'd your subject line to aid in searching. Less generic, more specific. Hope that helps.

  • 0
    Comment actions Permalink

    Incredible! This is better than many of the other ideas I've seen, and much better explained to boot. I, personally, am tired of having to jump around, time my left-clicks with my descent, and time my swings with the cooldown all at once. I agree that a decrease in pace would make combat so much more enjoyable, and the startup-recovery frame system is so much more intelligent and atmospheric than the current one. Voted!

  • 0
    Comment actions Permalink

    I like the combat how it is.

  • 0
    Comment actions Permalink

    Great idea. I'd say scrap the cooldown altogether and just use your mechanics here.

    However, these changes definitely need to apply to mobs too.

  • 0
    Comment actions Permalink

    Maybe there could also be a shield bash attack (tapping right click as opposed to just holding down) one could perform, that could case a stagger in an opponent if timed right.