My idea is that occasionally, in certain biomes, a small camp would spawn with 3 villagers and 1 fox and (occasionally) a wandering trader, 1 to 3 llamas, 3 zombies, a chicken jockey, and 3 illagers. None of these mobs will move further than 20 blocks away from the camp fire unless they are moved at least 50 blocks away from the campfire by the player.
- This structure would rarely spawn in taigas, snowy taigas, snowy tundras, mountains, wooded mountains, giant tree taigas, giant spruce taigas, swamps, jungles edge, snowy taiga hills, giant tree taiga hills, and snowy mountains (any wooded/hilled biome that should have a large enough area for it to spawn)
- This structure would have a 90% chance of spawning with 3 villagers and a fox in it (the fox will always spawn inside of the tent), a 7.5% chance of spawning with 3 illagers in it, and a 2.5% chance of spawning with 3 zombies (all with enchanted golden helemts) and a chicken jockey (in full chain-mail armor) in it.
- This structure will always spawn with a tent with 2 beds inside and a campfire (with hay underneath it so the smoke is more noticeable) with 3 chairs around it.
- If the structure spawns with villagers, there is a 20% chance that a wandering trader will spawn with a small stand that he can sell goods from.
- He will also have at least 1 llama with him. There is a 12.5% chance of having 1 llama spawn, a 75% chance for 2 llamas to spawn, and a 12.5% chance for 3 llamas to spawn.
- There are 2 chests that may spawn. 1 that will always spawn inside of the tent and one that will spawn if the wandering trader's stand spawns. The tent chest can contain a maximum of 13 unique items and a minimum of 8 unique items
- The items the chest in the tent can spawn with are:
- A stone, iron or gold sword (75% chance)
- 1 random piece of unenchanted chain mail or gold armor (100% chance)
- 1 piece of enchanted chain mail or gold armor (50% chance)
- An enchanted fishing rod (100% chance)
- 2 to 10 arrows (100% chance)
- 1 to 3 poppies (20% chance)
- A saddle (5% chance)
- 2 to 10 spruce logs (90% chance)
- A stone axe (90% chance)
- 3 to 15 spruce wooden planks (90% chance)
- 2 dandelions (100% chance)
- 2 to 10 sticks (100% chance)
- An enchanted bow (40% chance)
- 1 to 3 apples (20% chance)
- 1 to 7 cooked steak (100% chance)
- 1 to 3 cooked fish (20% chance)
- You will always get the enchanted fishing rod, the unenchanted armor, 2 to 10 arrows, 2 dandelions, 2 to 10 sticks, and 1 to 7 cooked steak on top of 2 to 7 other items.
- The Wandering Trader that sometimes spawns here is special. He will never despawn like other wandering traders if he is named with a name tag. If he is let out of his stand (he is blocked in his stand by a trap door), when it becomes night, he will attempt to find any 'house' (a door with at least 1 block over it) within a 50 block radius to hide. He will only drink an invisibility potion if he cannot find a door.
- There is another chest in the Wandering Trader's stand that contains 3 to 6 rare items. It can include:
- 1 Treasure enchanted book such as mending or frost walker (100%)
- 1 to 3 Sponges (50%)
- 1 to 3 Podzol (50%)
- 1 to 3 Mycelium (50%)
- 1 non-treasure enchanted book (25%)
- 4 Gems (either iron, gold, lapis, diamond, redstone dust, glowstone dust, blaze powder, or emeralds) (25% chance each)
- 1 to 3 books (100% chance)
- 1 treasure map (100% chance)
- 1 brewing stand (20% chance)
- You will always get the treasure enchanted book, 1 to 3 books, and a treasure map along with 0 to 3 other items in the chest.
- The tents are made of white wool and one other type of wool (that is not white) that is randomly selected when the game loads in the structure. The beds are the same color as the tent.
The reason that I'm suggesting this is that it makes villagers a bit easier to find in biomes that they may not normally be in, it makes it so that you can keep a wandering trader that will not despawn, and it fits the themes of the 1.14 update: Villagers and updating the taiga biome.
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