If a player has a damaged item with Mending in their offhand, and a fully repaired item with Mending in their main hand and gets XP, there is a chance that it will go to the player's XP bar instead of repairing the damaged item.
I suggest that the XP bar would only be able to be filled again if all the items with Mending that are being worn as armor by the player or are in their offhand or in the main hand are already fully repaired.
This could be done by only allowing Mending to choose a not-fully repaired item to repair.
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