The new smoker seems kinda boring to me so I thought this would be a neat idea instead.
Instead of having normal furnace UI, the smoker will have 4 slots. 2 Ingredient inputs, 1 fuel, and 1 output. The main ingredient input will function just as a furnace's would. Put an item in there and the smoker will light, consuming 1 fuel in the fuel slot, and slowly cooking the food at a slightly slower pace than a furnace. The 2nd ingredient slot will function more as a flavor catalyst, imbuing the food with whatever special seasoning effect you put in there.
Say for example you want to cook a stack of steaks you just got from slaughtering your cattle. You'd put it in the top slot of the furnace to cook, use Oak Wood Planks to smoke the steak and increase the amount of saturation you get from each steak, and add some Sugar on the side to give it a faster eating speed.
Congratulations, you made a stack of steak that gives a normal amount of hunger points, but saturates you much better than normal, as well as is much quicker to eat. This steak would be great if you're in a pinch and need to heal your health bar fast.
What if you need something that'll sustain you for a while longer? Try pork smoked with Acacia Wood Planks for the extra hunger points, imbued with nether wart for even more hunger and saturation refill at the cost of a little extra eating time.
Of course this system can be expanded upon, granting special perks depending on specific meat/fuel/seasoning combinations you have. Hoppers would allow for easy automation (food in top, fuel in back, seasoning on sides and front, output out the bottom) and the creative potential for mapmakers is endless, custom editing food with their command blocks.
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