Currently, when a player is hurt, it sounds like their bones are breaking. It doesn't matter if they're drowning, starving, on-fire, poisoned, or withering...
(Edit: Fire & Drowning has actually been improved upon)
These should all have different sounds.
For Instance:
- Drowning: Sparsed underwater bubbling and swishes. Example
- Starving: Stomach squelches, and rumbles with sporadic groans. Example
- Burning: The normal Fire sound accompanied by sizzling meat with sporadic juice pops. Example
- Poisoned: The sound that a lemon or orange peel makes when you squeeze the citrus out of it. Or possibly just a quiet lemon squeezed sound. Example
- Withering: A constant low strained exhale-ish sound with some shriveling sounds too. Example, Also this, but lower pitched and quieter: Example
- Falling/Melee: This would just stay the same as the sound we already have.
Having a variation like this would not only be so much nicer than the normal cracking of bones sound, but would also add to the immersiveness of Minecraft.
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