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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

6102

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

261 Comments

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  • 1
    ghostcat5138 commented
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    The zombie tackle would be impossible to escape in mobile versions so that probably shouldn’t be added

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    Perhaps creepers would blow as close to you hiding spot as it can if it cannot pathfind.

     

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    I think these ideas would fit very well in my Siege gamemode idea, with the goal to revive survival gameplay which was lost long ago with modern survival's focus more on adventuring.

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    This could also include a chance / way for silverfish / infected stone to appear anywhere and make mining more dangerous. (Also make it so that silverfish can pathfind through blocks they can infest as if it was air) also make it a 100% chance for an endermite to spawn when an ender pearl is thrown and endermen dont actually agro on endermites they just make endermen who can see it agro onto the player.

  • 3
    molar1zmm commented
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    I would want all these suggestions turned into actual gameplay updates for regular Minecraft!

    I think this is great and would be a fantastic way to spruce up the game of Minecraft.

  • 1
    monsieur7932 commented
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    They should do this with the new combat 

  • 0
    Joseph Rahner commented
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    For the Enderman I think they could just pathfinder there way to you and remove a block teleport away place it, and keep doing that over and over again till they can reach you.

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    this would make a living hell gamemode

     

    I LOVE IT

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    AllOfEt commented
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    In addition to all of this, I think it would be cool to revisit Minecraft's beta bed mechanics.

    For the uninitiated, back in beta builds of Minecraft, when beds were first added, every time you got into a bed, the game would check if the room you were in was properly enclosed and well-lit.  If you were too exposed and/or your room was too dark, a zombie or skeleton would spawn and rudely awaken you.  Because of this, you had to ensure your bed was in a secure place otherwise you wouldn't be able to sleep through the night.

    Nowadays, it's all too easy to just plop down a bed while you're out and about as the sun is setting and skip the night with nothing stopping you.

    If these mechanics were re-implemented through this "Expert Mode" then it would force players who are exploring to properly set up camp or tough out the monsters in the night.

  • 4
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    It would be cool to have new boss AI. Similar to the way Terraria does it, how I'm assuming you got the name Expert Mode. Maybe the Ender Dragon could charge a lot more often. Additionally, the Ender Dragon's fireballs and breath could inflict a special Ender Flame that is purple and deals the same amount of damage as Soul Fire. 

    The Wither could also dash at the target occasionally, breaking any blocks in it's path. The Wither seems a bit too docile for me usually. A far more aggressive Wither would be appreciated.

    I also have some more ideas about mobs in general. Perhaps ghast's should fire blow you when you are standing on a thin floored cliff in the Nether. Blazes should be more accurate and shoot more often. If other enemies are nearby, creepers should sacrifice themselves to allow the other mobs to get to you. For example, if you are in your house, and you have windows, a creeper should blow up the wall to allow the other mobs to access you. This would be very annoying early game but I think more veteran players would appreciate the difficulty.

    To balance some of these things, perhaps Mojang could add special Expert Mode exclusive features. Such as an enchantment such as Stealth. Allowing you to get closer to mobs without being targeted. This would also stop the previous mentioned creepers from blowing through walls to get to you. Also being able to stack different types of protection would be nice.

    This comment is getting long, so I'll end it here.

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    Would Expert mode Change mob items (More armor and weapons, Higher chance of enchants.)? 

     

    I Also have some ideas for some Forgotten mobs "Special Abilities"

     

    And and Skeletons use Potion tipped arrows?

     

    Blaze: The would Extend their rods around them, Making a fiery vortex in a 5x5 cube around them, Doing normal damage (1.5 per hit with a hit per second) and setting the player on fire. It would end 10s after it starts, Multiple can overlap and it is more commonly used at low HP. 

    The Blaze could alternatively have a rod projectile they shoot at a player.

     

    Whither Skeletons: They would have the same block removal thing as Endermen (opting to "Whither the block away" rather then break it. They also spawn can with Helmets and better swords.

     

    Witch: A wider range of potions to use (Weakness, Lingering potions.) And can apply positive affects to nearby mobs. (Effect a horde of zombies with strength, or Some Spiders with resistance.)

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    The idea is very good, but they also put it in Minecraft bedrock

  • 0
    allhailavi commented
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    Great idea!! These could also be gamerules (or a setting) in regular difficulties to make it useful for mapmaking (though it should probably be a subgamerule such as /gamerule expert <rule> <boolval>) .

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    Mandainio commented
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    Will will you update this suggestion for 1.16.4?

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    Yeah I agree, making mobs smarter and do more damage would be an expert mode but how about we add a new mechanic such as thirst or a  temperature feature for example if you were in a snowy biome or on top of a cliff you would need to stay warm so you'd put a campfire down or hold a torch in ur hand

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    I think the idea about zombies grabbing you. is a very stupid idea. I mean you will only make the easiest mob into the most irritating mob. also silverfish can't walk on walls/ceiling.

     

    I also think the giving any mob[especially creepers} the ability to sprint is a bad idea I don't want to get my base blown to smithereens because i'm not able to outrun it. That was the one of the main reasons we were given the ability to sprint.

     

    other than that its a good idea

  • 0
    rando570 commented
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    I really love the idea for harder difficulties, and such a mode would greatly improve the game. And it does make sense that the mobs would have better pathfinding/more abilities when the difficulty gets higher. What my question is is how will this affect the game in it's whole? It is Expert mode, so maybe you could make tweaks to things that aren't mob AI and pathfinding. Such an example would be, maybe, to limit the maximum number of strongholds in the overworld, as to provide more of a challenge to get there, or to increase magic effect duration on specific mobs (Such as; a witch's potions are stronger/last longer, withers and wither skeletons provide longer wither effects, and mining fatigue is increased for elder guardians). These are just suggestions for things that would greatly improve the difficulty of the game without making it too different from the base game of Minecraft.

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    but they also update minecraft PE (bedrock or poket edition) or the legacy or also the console and not only update java
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    good proposal friend
    omg
     
     
     
     
     
     
  • 1
    ricardojmf commented
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    I agree and I would like to add some more game balancing. I play Minecraft since 2011 and back in the day surviving the first night was difficult not only because everything in the game was new to me, but because the game was balanced perfectly for that. You didn't had a bed there and we didn't had random villages with lots of looting to start with. Today I feel that you have lots and lots of unique blocks capable of being transformed in amazing structures but with no objective. Whats the point of making walls in your city?, of exploring if you don't have in game balances that in order to improve your surviving skills in your city it forces you to explore?

    New ideas:
    - this could be on a new gamemode or made on hardcore mode :)!

    - make it hard to sleep on your first night: harder bed recipe, more conditions to be able to sleep (insde  a house, well protected, large area to explore)

    - make it hard to find villages and looting

    - some weather make damage to you

    - add an underground air system to force you not to be able to live eternally underground, unless it is well ventilated

    - make a more complex eating system because hunger its not a problem basically

    - more damage from traditional mobs

    - mobs must damage your buildings depending on your building materials 

    You can argue that this is a sandbox, and that every one is free to play as they wish, but for that we have creative mod, we must not confuse things. Survival is to survive, or at least it was...

  • 0
    StormKiller14 commented
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    You do know Dark Souls exists, right?