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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks) before you post!

3941

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

223 Comments

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    Max B. commented
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    This would be awesome to have. I especially love the ideas of each mob having their own abilities... while some may be a bit grandiose, if it could be done this would absolutely be something I would want in my game.

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    I think this is a good idea.

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    I feel on this expert mode a few more additions could be found enticing players to play it.
    1st: Phantom jockeys. I feel it would have a 0.15© chance spawn to have a creeper riding a phantom. To make them a bit more challenging. When they dive, creepers would ignite and blow wait until near the player before blowing up.
    2nd: Spiders and Cave spiders should have a ghost body, just creepy little glowing floating red eyes until you are attacked.
    For a comedic relief from expert mod, a pig riding a phantom. Piggie wants to fly you know.

    Seriously, updooted mainly because you make this an actual option. Thank you for caring!

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    KeanoSadata9 commented
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    yup I want it

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    TheCJBrine commented
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    I love this, ever since they started dumbing down the difficulty i.e. the Creeper's behavior, I've been wanting them to make mobs have smarter A.I. to improve difficulty and make them feel more alive, like zombies and skeletons climbing ladders, Creepers side-stepping again (though dashing towards you like this is excellent), mobs being alerted by arrows shot near them, wolves and spiders waiting outside your house for a bit if you make them angry before rushing in, etc. All of these ideas would be fantastic additions. I hope they add this mode.

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    GreenTea a commented
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    Suggestion 1:  All good but the sprinting.

    Suggestion 2:  Would be great for all difficulties (without the sprinting)

    Suggestion 3: I agree with only a few. Beasts, Slimes, Spiders, Zombie Pigmen, and Skeletons Sound fun.

    I also disagree with the rest. Zombies, Creepers, Drowned, Endermen, Elder Guardians, Phantoms and Illusioners. 

    I think that Zombies and Drowned grabbing you would just be annoying after a while.

    Creepers jumping is just... It's a Creeper. It's sneaky, you're not supposed to see it coming. it would be cool if it tried to camouflage between green objects. 

    I don't think Endermen breaking blocks would be such a great idea...

    Illusioners sound too overpowered

    Phantoms... It would just be double annoying.

    Elder Guardians sound kinda overpowered too.

     

    I like some of the ideas, but I think that I like them more for all difficulties than "Expert mode". You could try posting each suggestion as a separate idea from each other, modifying it for each difficulty. Remember, It's still Minecraft, let's keep it like that ( ´ ▽ ` )

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    An addition to this to give it that extra push towards expert could be bull ai for cows. Tjis can randomly be determined and they will have horns and will attack the player with charges. Similarly chickens could attack a player if they hurt it, and if you kill too many, they attack out of fear. Horses and donkeys could attack by kicking you away, effectively stopping you from harming them when they push you away.

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    I love this and I would like to see this introduced. (I would change the Zombie idea though. Them grabbing you is cool but mouse shake isn't. Just have us attack it until it gives up). Also, Creepers should try to camouflage with the environment, not light up and charge. They are sneaky things. Other than this, I wouldn't have the mobs sprinting, and also, they shouldn't be able to open doors and trapdoors (I'm not even sure they should see through glass. It does make sense, but it compromises several previous builds)

    The other problem here is silverfish. I already hate the guys because of their destruction capabilities. I hate everything that can risk highly damaging my builds, and Silverfish are the worst (which is why I hoped termites wouldn't be announced, but still), even more than Creepers. Please let the silverfish be where I can see them and kill them.

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    Case115 commented
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    I like this idea but what about wolves and polar bears they attack sometimes 

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    Cool

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    RegnevaAvR commented
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    I really do agree with adding this into the game, it could be a little resource intensive, but I would like to think that the extra resources utilized to have a more challenging mob ai and a more challenging Minecraft would be very much so worth it.

    I think one of the things Every Minecraft player remembers is their first night in Survival mode being scared to death at the sudden spawning of all these different monsters and having absolutely no idea what to do but run and hide, and god forbid if one of those monsters was a Creeper sneaking up behind them xD. That is one of the best experiences in Minecraft and it is extremely hard to re-create that feeling now, knowing all the tricks and mob intricacies, even going into Hardcore doesn't quite do it.

    Mojang, please make an un-forgiving Expert mode that will scare me to death on my 1st night, and scare me to death on my 1000th night. Make me scared to fight 1 mob let alone a horde of them.

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    The best update we could have!

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    kynan999 commented
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    also make it any projectiles shot at the player (arrows, blaze/ghast fireballs, ect) 'phase' or don't damage mobs that may be in the way (what i mean is mobs don't attack each).
    Also witches may heal other mobs around them too

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    I think that mobs should also look more scary in Expert mode. It would really help add a lot more depth to how hard it FEELS as well as is

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    Sparx125 commented
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    Hi 

    I very much love this idea. I have felt for a while that, being a survival game, Minecraft needed a harder level to it, harder than Hard mode but different than Hardcore mode. This idea is great especially, because it doesn’t ‘ruin’ Minecraft. It just changes it’s base mobs, preserving the game as a whole while still increasing the difficulty immensely. 

    You have my vote

     

    sidenote for Nebulacrity - I’m not sure if this is where I should be putting this, but it’s a continuation of your idea so I don’t see anywhere better. I made something called the Insanity effect, and someone commented that it should be a hard mode only thing. I’ve though about it and I agree with that statement. If you’re interested on expanding upon your original expert mode idea, check out my post. Great job though :)

     

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    HEROBRINEvjwj commented
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    That is awsome

     

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    Allowing mobs to spawn closer to the player is another factor which could be effected. A cloud of smoke/dust/light (depending on the non) could appear for a few seconds where the mob will spawn to give the player a warning. Additionally, there could be a mechanic to interact with the cloud which would cancel the spawning.

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    Ironboob64 commented
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    I really like this idea, i have to say that while im not the best player, modern minecraft feels way easier than it used to. ive gone back to beta and the mobs were much harder (mostly because they could hit farther but still) i would love to see smarter mobs with cooler abilities, it would be an awesome mode to have in the game cause it would help bring some new life to the mobs that we have come accustom to

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    xHollyleaf87x commented
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    What about having the dragon try to knock your projectiles out of the sky with an occasional gust of wind from its wings or by firing the acid charges?

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    This is an excellent idea for an update. I like the thoughts on unique mob advantages, especially the Illusioners ability to, well, be better at making illusions. You are very good at making these suggestions and I am very impressed.

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    Jayden Hofman commented
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    I love how detailed this is and i must say i love your imagination

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    G00M00 commented
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    I think this is an amazing idea and I think it would improve the game massively. the game being too easy is one of its biggest problems at the moment and I think this would help fix that. Also maybe hard mode could have a unique boss just for it to encourage players to use it.

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    SawBoy000 commented
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    I would make it so the ender men would teleport you to them

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    Would be kinda cool if vindicators could throw their axes. . .

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    ManFromMarz18 commented
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    These ideas are wonderful!

    Adding intensity to the AI abilities of mobs would really encourage players to build strong, stable bases as well as better fighting techniques. Strong blocks like “hardened stone” or maybe a steel block that you can craft with iron blocks, that prevent mobs from breaking in. These blocks should allow for optimal protection from hostile mobs, but they should also but hard to obtain. (e.g. hardened stone can only be found in deep underground areas, steel blocks must be crafted with excessive amounts of iron, etc.)

    Another idea for a mob ability should be for Blazes, in which when they are low at health, they can lodge their rods at you to deal more damage. It should also decrease the chance that they will drop blaze rods, making battling blazes a much more challenging feat to deal with.

    Adding on to Spiders and Cave Spiders, it may be a little far fetched, but maybe they should be able to shoot webs to make the player slower at movement.

    Finally, I think obtaining resources in this so called “Expert” mode should be more difficult. Maybe ores like coal and iron, which are pretty easy to find early-on in the game, should be a bit rarer to obtain. Farming crops could be more difficult. Having to constantly take care of the crops by watering them or creating ways that mobs can take/destroy them would make it a much less easy task. Villages should be less common to find, as they are an easy way for players to find a safe shelter and find beds. Villages make the game a lot more easier then it was before.

    All in all, this is an incredible idea, and adding difficult, challenging aspects to the game for more experienced players would improve the game a lot! :)

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    ManFromMarz18 commented
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    These ideas are wonderful!

    Adding intensity to the AI abilities of mobs would really encourage players to build strong, stable bases as well as better fighting techniques. Strong blocks like “hardened stone” or maybe a steel block that you can craft with iron blocks, that prevent mobs from breaking in. These blocks should allow for optimal protection from hostile mobs, but they should also but hard to obtain. (e.g. hardened stone can only be found in deep underground areas, steel blocks must be crafted with excessive amounts of iron, etc.)

    Adding on to Spiders and Cave Spiders, it may be a little far fetched, but maybe they should be able to shoot webs to make the player slower at movement.

    Finally, I think obtaining resources in this so called “Expert” mode should be more difficult. Maybe ores like coal and iron, which are pretty easy to find early-on in the game, should be a bit rarer to obtain. Farming crops could be more difficult. Having to constantly take care of the crops by watering them or creating ways that mobs can take/destroy them would make it a much less easy task. Villages should be less common to find, as they are an easy way for players to find a safe shelter and find beds. Villages make the game a lot more easier then it was before.

    All in all, this is an incredible idea, and adding difficult, challenging aspects to the game for more experienced players would improve the game a lot! :)

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    I agree! I think that playing this with friends would be cool. We would hide in the sky and eventually get caught XD
    Are the beasts ravagers or Piglin Beasts?
    I think that ravagers would try to destroy your base, making it so that you would have to build underground or high in the sky. Piglin Beasts would always know where you are if there is a Zombified Piglin nearby. Piglin Beasts will break through blocks to get to you unless you have a wither skeleton skull on your head. Zombies should be able to press buttons/open iron doors, and climb ladders. Skeletons spawn with enchanted bows and armor most of the time, and as you said, hide behind blocks and mobs. Magma slimes should light you on fire when they hit you, but die in water. But I also think that there should be a way to defend yourself. Most hostile mobs except zombies, skeletons, drowned, and endermen will avoid honey blocks. Zombies can be stopped with flowers, Skeletons can be stopped with scaffolding (STICKS and stones can break their bones), Drowned can be stopped with soul sand, and endermen can technically be stopped with water, but considering they are related to the ender dragon, I don't think they should be stopped another way.

    I hope this comment isn't too long xd

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    It's a good idea. Would leave the game with a new experience and more emersive experience

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    Clark Rushton commented
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    Another thing that should be added is letting some melee mobs such as (wither skeletons, vindicators, and more) use shields effectively this would really add the the game play and make axes a viable weapon as well.

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    Burger Eater commented
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    maybe the mobs are also smart enough to use Redstone such as levers and buttons, and open doors. and use gates, maybe even build!