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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

5016

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

226 Comments

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  • 2
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    Witch : 

    - Appears in groups of 3 or 4
     
    - Throw the potions 3 times faster and heal the mobs around with potions.

    - The harmful potions they use are at the maximum level, making them much more formidable.

    - The potions they use are potions of zones.

    - 1/2 to teleport the player as the Endermen after an attack.

    - 1/3 to use 5 fire ball or 3 thunders in a row.

    - Summon phantoms and vexes around her at night and only husks the day.
     

    Ghast :

    - Explosion twice as big as usual

    - Damages by a ghast gives mining fatigue I, slowness I.

    Vex:

    The vexs appear every night now.

    They are three faster than before.

    Rabid Wolves:

    - The rabid wolves appear in groups of 5 to 10 the night.
     
    - Every night raging wolves appear more next to the forests.

    - When they see the player the attacks him automatically

    - They are faster than the player even when he runs

    - Their attack is between low and average but their attack is very fast

    Wither:

    - Two times more HP than usual

    - Each attack gives a random harmful effect

    New skills :

    - Anger of God: 1/3 to use thunders around him that target the player, the player for 10 seconds must run to avoid lightning.

    - 1/3 to invoke 8 vexs.

     

  • 0
    Alex Testria commented
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    I want to interrupt you in this Post! This sounds like something, which could be done in a simple Datapack.

    Since 1.13 Minecraft Commands are enough to code something into the game.
    Not everything but many things. The Hardcore Version you talk about already exists and being forged in a german discord from "Halbzwilling".

    He codes Minecraft hardcore and has already implemented some of these features!

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    Yes hard is to easy

  • 3
    toxischeprinz commented
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    I think the pathfinding needs improvements in general tbh. I think what you suggested should be included in vanilla minecraft. But I LOVE this suggestion!

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    Eu achei de mas os update

  • 0
    JapanBoi101 commented
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    :Illusioner me kill yah!!

    :You *gets blind*

    :illusions how I may kill you!

    :You *dies*

  • 0
    White Owl commented
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    I liked the overall idea but not the zombie grabbing and the drowned drowning

  • 2
    krazygameYT commented
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    it will be awesome if they implement it to the game and I think Mojang should consider discussing features that are in this post and perhaps add it to the game

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    I would play this mode forever.
    To prove that I am an expert in Minecraft. I will say some ideas for this mode.
    1. When you throw a fireball at a Ghast, it will throw another ball so that the one you threw won't hit.
    2. When a golem attacks you, it will lift you about 5 blocks from the ground.
    3. If you hit a fox, they will attack you by jumping and walking over you.
    4. The Blazes would use their canes to cover the attacks. They are my ideas for this expert mode.

  • 0
    Ahmad Rakha commented
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    Masuk server

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    I really want this I read it all and that kind of sounds like a brand new game just cause of the different ways u can get killed I think u should add a new tyipe of wolf to it that attacks u cause some people might tame a lot of wolfs to help them out u can put it in the woods with the dead grass

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    XxGhostxX32 commented
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    If this isn't added someone should make this a mod :)

  • 3
    jim smith commented
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    I agree, having a master mode/expert mode at world creation would be great! I think mobs should be harder in the sense that they have more capabilities that the player has like jumping, placing and breaking blocks (especially for zombies) to make them feel like there a real threat instead of just being a nuisance.

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    As a Vanilla player and Vanilla server owner I completely agree with the suggested ideas and have been longing for this for quite a while.

    In my opinion the base game is too easy and lacks any challenge once you get the best gear/enchantments available (which is not hard) - your content is left to your creativity and most of the combat (if not all) poses no challenge to an experienced player (maybe perhaps even to a non-experienced player), turning enemies into game-play nuisance instead of game-play content.

    As can be seen from other modern games, today the scaling solution is rarely used to implement a difficulty system. Instead, different mechanics are used which force the player to change his approach to each combat or situation. The reason being that scaling health and damage as an attempt to increase difficulty is not a solution - at least not a good one. I'd actually argue the opposite: it hurts player progression.

    Let's say you have gear that kills enemies with one-hit on easy difficulty and you change it to normal difficulty, scaling the enemy's health and damage. Basically the only difference is that you gear becomes less valuable and the game more sluggish, hindering the progression speed at which you play the game at.

    Instead, adding different abilities to each creature would be far more interesting. They could also be environmental. For example, Spiders buries themselves in sand if they're on the desert biome or above sand, waiting to leap at you with increased first hit damage if you get too close unaware of it.

    This would make for a dynamic PvE experience where you'd have to change your play-style depending on the situation you currently find yourself in.

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    Honestly, suggestion 1 should go into base game without the jumping mechanics and the more extreme ones, and then the more extreme ones in expert mode, and all the suggestion 2 mechanics go into base game as well.

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    No that doesnt fits in the game imo. Minecraft isnt such a fighting game

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    Acki021671 commented
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    i really like the second point and i'd like to see some sort of mob leveling system which could quite well tie to third suggestion (mobs could have level dependent stats/abilities and also could gain xp and level up. The mobs could gain xp throuh diffrent types of actions, like accurate hits for ranged mobs, pickd up/placed blocks for endermans etc.)

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    while i do agree that minecraft is really easy, i don't really think this is completely the way to do it, the abilities of mobs especially seems kind of overkill, nevertheless, i do think an ai update would be nice.

    i also think if mobs got harder to kill/battle with as you progress in the game would help too.

    also anything to make the phantoms even slightly better, ill take.

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    PALE HORSE 26 commented
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    Assuming drowning and being tacked would have the same cancellation method (shake your mouse), then the alternate method for mobile devices would be to shake the device entirely. Enabling 'Expert Mode' would turn off auto-screen rotation. I love your idea and hope it comes into consideration.

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    These sound great! 

    However, perhaps there could be more difficulties than just the "expert mode" suggested. That way, you could have increments of difficulty. Another thing that would make this better is if there were game rules for each addition, that way a person can toggle the difficulty instead, or perhaps remove features they dislike. 

    Another thing that worries me, would be the computer usage required for such an improved a.i. It sounds like you are suggesting several more checks that could be computer-intensive, but that is really only something that can be found out.

    Zombies being able to use doors, to me this sounds silly as it would mean that villagers definitely would not survive in such a world. Also, the sprinting feature sounds a little bit strange, as it is the unique feature of spiders to be more agile.

    The suggestions made about the creepers sounds good, but it isn't in the spirit of the mob (sounds too much like mod). Instead, the change could be to make the creeper more like it was originally; not making footstep sounds, and perhaps the explosion speed could be increased (a game rule could also be used to change this amount).

    Perhaps, a different variant of the creeper could use the suggested traits by op; such as a nether variant. It would naturally be more aggressive. Before, such a thing couldn't really exist as the creepers are made of foliage. With the addition of the nether biomes, there could be a red and/or blue variant (perhaps with shrooms growing out of the head or kegs) that only spawns in the new biomes nether biomes with foliage.

    These changes will definitely enhance the addition of such features!

    Also, making it visually darker during night but not operationally darker (mob spawning), would be nice.

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    jacob3245 commented
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    This sounds great, i do agree that the game gets stale, even with friends, after a while. Ive started countless worlds, and i could play many hundreds more hours on this mode. I also feel like a good idea would be to have it that all mobs act in packs, similar to zombie pigman, but slightly differently. Also, as you hinted, they should add better mob synergy so they dont just shoot themselves.

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    This is a wonderful idea and I fully support it! Hard Mode has gotten increasingly easier for me as well and it'd be nice to see a change of pace. It would honestly probably be the only mode I uses if this were implemented. You seem to have thought a lot about this - awesome work, I hope the guys at Mojang see this!

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    Leonader30 commented
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    I think the mobs in this game were very bland right now.

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    This is exactly what the game needs, i feel. the mobs aren't scary enough in base minecraft. 

    Some things i would also like: 

    - some zombies (say, 20%) are able to climb vertically, making pillaring or walls less effective. additionally, 10-20% can break 'weak' blocks (wood, dirt, glass, gravel, etc.) while 1-5% can break 'strong' blocks (stone, bricks, etc.), allowing zombies to break into your home/fort/village and forcing more creative defenses

    - Hostile mobs will approach and destroy beds if they can get within ~15 blocks. not only will this make survival more challenging, but will make protecting villages more challenging

    - Endermen are more likely to remove sections of walls, especially if they're angered

    - 'sieges', where for a day the mobcap is drastically raised and aggression radius is raised.

  • 1
    Joseph Rahner commented
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    I like most of it, however I don't really like the zombies and drowned grabbing, or the illusioner casting its effects on other players. Players may become frustrated and confused with completely new mechanics, so I think it would be better if instead we take mechanics we already have and advance them for the expert mode. So for zombies one ability they have is to call to other zombies perhaps we can increase the radius at which other zombies hear them, additionally we can better their path finding when it comes to finding and breaking down wooden doors. 

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    Creepers should explode strategically next to walls 

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    Also, if zombies and skeletons had shields. Then, shields won't be a thing that you benefit from alone.

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    I definitely think some sort of expert/master mode would definitely be fun for people who have played the game for long, and maybe similar to other games harder modes, some mob drops could be more common as a reward for playing at such high difficulty. All we have now is hardcore, which is challenging, but its a hardcore mode, and some people don't want to risk losing a world I imagine, yet still want a challenge. I do hope we get an expert mode or something along those lines in the future updates, even if it isn't even 1.17!

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    Col8torF commented
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    Wow, that's a lot of detail. I would also want maybe a type of new, unique boss mob that spawns every full moon near the players current location. Also, maybe difficulty could increase as game time goes on to force players to avoid dallying and to be efficient with their time.

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    This is awesome! I so hope Mojang considers this or something of a similar nature. If they do, there could be even more stuff.